Out of the Abyss

(Jeff_L) #1

APPENDIX C: CREATURES


This appendix presents new monsters and NPCs
encountered in this adventure.

MONST ERS AND NPCs BY CHALLENGE RATI NG
Monster Challenge
Bridesmaid ofZuggtmoy 1/8
Drow spore servant 1/8
Derro 1/4
lxitxachitl 1/4
Male steeder 1/4
Duergar spore servant 1/2
Duergar soul blade
Female steeder
Awakened zurkhwood 2
Chamberlain of Zuggtmoy 2
Droki (NPC) 2
Duergar darkhaft 2
Duergar kavalrachni 2
Duergar Keeper of the Flame 2
Duergar Stone Guard 2
Duergar xarrorn 2
Grisha (NPC) 2
Narrak (NPC) 2
Vampiric ixitxachitl 2
Derro savant 3
Hook horror spore servant 3
Troglodyte champion of Laogzed 3
Chuul spore servant 4
The Pudding King (NPC) 4
Yestabrod (NPC)^4

DERRO
The dcrro are degenerate Underdark humanoids that
resemble small dwarves. Cruel and insane, they take
delight in tormenting others-even their own kind.
Derro have blue-gray skin and straight hair that is
white or yellow in color. Their uniformly pale white eyes
lack both irises and pupils.
Unnatural Origin. Derro believe they were created
by their god, Oiirinka, but they are actually the result
of cruel experiments on dwarves by mind !layers. Like
duergar. the derro were a slave race to the mind ftayers.
but eventually freed themselves.
B orn to Madnes s. The process of their creation
rendered the derro irrevocably insane. They cooperate
with each other only out of necessity and when riled up
by a charismatic leader.
Life of A ttrition. Derro can live to be one hundred and
fifty years old, but they mature and breed quickly. When
their elders deem that their numbers are becoming
unmanageable. the derro declare war on some other
race and surge forth in a reckless horde. fighting until
their population dwindles to a tolerable size. These
ghastly purges weed out the weak among the derro and
are referred to as "Uniting Wars.''

APPE!'OIX C I CREATURES

Second-Class Citizens. Dcrro create no settlements
of their own. Instead. they form small, isolated enclaves
in non-derro settlements throughout the Underdark,
where they are treated as vermin or slaves. Their own
cutthroat politics prevent the derro from mounting any
effective resistance against such exploitation.
Derro Weapons. The derro wield special weapons.
They usc a hooked shortspear, which is a martial melee
weapon that deals 1d4 piercing damage, weighs 2
pounds. and has the light weapon propeny (see chapter
5, "Equipment." of the Player's Handbook). lt doesn't
possess the thrown or versatile weapon properties of
a normal spear. On a hit with this weapon, the wielder
can forgo dealing damage and attempt to trip the target.
in which case the target must succeed on a Strength
saving throw or fall prone. The DC is 8 +the wielder's
Strength modifier+ the wielder's proficiency bonus.
The derro also use a light repeating crossbow fitted
with a cartridge that can hold up to six crossbow bolts.
T his weapon is similar to a light crossbow except that
it has half the range (40/ 160 feet) and doesn't have the
loading property. It automatically reloads after firing
until it runs out of ammunition. Reloading the cartridge
takes an action.

DERRO
Small humanoid (derro), chaotic evil

Armor Class 13 (leather armor)
Hit Points 13 (3d6 + 3)
Speed 30ft.

STR
9 (-1)

DEX
14 (+2)

Skills Stealth +4

CON
12 (+1)

INT
11 (+0)

WIS
5 (-3)

Senses darkvision 120 ft., passive Perception 7
Languages Dwarvish, Undercommon
Challenge 1f4 (50 XP)

CHA
9 (-1)

Insanity. The derro has advantage on saving throws against
being charmed or frightened.

Magic Resistance. The derro has advantage on saving throws
against spells and other magical effects.
Sunlight Sensitivity. While in sunlight, the derro has
disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight.

ACTIO N S
Hooked Shortspear. Melee Weapon Attack: +2 to hit, reach 5
ft., one target. Hit: 1 (ld4-l) piercing damage. If the target is
a creature, the derro can choose to deal no damage and try to
trip the target instead, in which case the target must succeed
on a DC 9 Strength saving throw or fall prone.

Light Repeating Crossbow. Ranged Weapon Attack: +4 to hit,
range 40 /1 60 ft., one target. Hit: 6 (ld8 + 2) piercing damage.
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