Out of the Abyss

(Jeff_L) #1

  1. GLABBAOOOL
    This area contains the skeletal remains of a drow,
    along with a dark metal mace and a scattering of coins.
    However, the characters are quick to notice that these
    tems appear to hover above I he stone floor.
    All the visible items are trapped within the body of a
    gelatinous cube named Glabbagool-or at least, that's
    .':'hat it has chosen to call itself. Unlike most gelatinous
    -::ubes, this monster has an Intelligence of 10 (+O) and
    •elepathy out to a range of 60 feet (see the Monster



  • lanual introduction for telepathy rules).
    juiblex's arrival in the Underdark has granted
    Glabbagool sentience and awareness. The ooze is
    ;!enuinely curious about other creatures and wants to
    -arn more about the world. It defends itself if attacked,
    ut doesn't otherwise try to harm the characters.
    nstead asking who they arc, where they come from, and
    ·.vhy they have come to the temple.
    Other oozes won't attack Glabbagool, so it can block
    .. passageway to help the adventurers fe nd them off.
    "9owever. the cube can't safely move past characters
    rt a passageway. Glabbagool might ask to accompany
    1e adventurers if it likes or is intrigued by them.
    .:nfortunately, lhe ooze's speed of I 5 feet means


that characters accompanied by it can travel only at
a slow place (see "Travel Pace" at the beginning of
this chapter).

TREASURE
Glabbagool's body contains a mace along with 14 ep and
the mostly digested body of a drow. It will disgorge the
items for the characters if they win its trust.
The mace is a common magic item. While attuned
the weapon. its wielder can use an action to make the
head of the mace alight with green flame. or use an
action to extinguish the flame. While the mace is "lit."
it gJows as brightly as a Lorch and deals an extra I fire
damage on a hit.



  1. PUDDING PITS


    This chamber is divided into four hallways and floored
    with heavy flagstones. the walls carved with worn
    and faded bas-reliefs. These show strange. swirling
    shapes that might be waves, tentacles, or some
    combination thereof.




TRAP
The squares marked on the map have been undermined,
leaving a 10-foot·deep pit beneath each one. A

CHAPrER 2 I Jt-.TO VARKNiiSS
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