Out of the Abyss

(Jeff_L) #1
The northeast sarcophagus contains two gold
bracelets worth 50 p;p each and a ceremonial wand
(non magical} made of chiseled ivory worth 25 gp.
The northwest sarcophagus contains an onyx ring
worth 50 gp and a silver necklace set with two azurites
and a carnelian worth 250 gp.
The southwest sarcophagus contains a ewer made of
beaten gold worth 25 gp and a walking stick worth 75
gp. The walking stick is made of varnished yew with a
golden handle shaped like a scorpion.
The southeast sarcophagus contains a gold censer
with platinum filigree worth 250 gp.


  1. FALSE TOMB


Stone blocks standing against the western and eastern
walls are carved with niches, inside which rest a dozen
clay canopic jars containing desiccated organs. These
organs belong to Brysis's servants, who are entombed
in area 4.
In the middle of the room rests a wide stone sarcopha-
gus atop a black marble bier. The lid of the sarcophagus
is inlaid with dust-covered mosaics depicting great
floating citics high above a beautiful landscape. The lid


of the sarcophagus looks incredibly heavy but is made
lighter by an ancient spell that has survived to this day.
The lid can be pushed aside with a successful DC 10
Strength check. The sarcophagus contains a life-sized
statue of Brysis. sculpted and painted to make it appear
that she is sleeping comfortably. The statue is affixed to
the inside of the sarcopha~us with sovereign glue and
can't be moved. There is no treasure to be found.

TRAP
Opening the sarcophagus triggers a magic mouth spell
that calls out in a booming voice. "You have disturbed
the tomb of Brysis of Khaem! Accursed are you, most
miserable of creatures!'' Each creature in the room,
whether it hears the booming voice or not, must make
a DC 15 Charisma saving throw. On a failure, the
creature is cursed with disadvantage on attack rolls
and saving throws. The creature can repeat the saving
throw after 24 hours have elapsed, ending the effect on
itself with a successful save. Otherwise, a remove curse
spell ends this effect, as does destroying the wraith
in area 5.
If Brysis's wraith is destroyed, both the magic mouth
and the curse on the sarcophagus cease to function.


  1. TRuE TOMB
    Brysis's true tomb is hidden below area 3 and has
    murals on the walls decorated with rich pigments and
    inlays of semiprecious stones. A gilded sarcophagus
    stands atop a stone bier along the west wall. An invisible
    stone chest rests at the foot of the sarcophagus. Charac-
    ters searching the area thoroughly locate the chest. The
    chest becomes visible within an antimagic field. and a
    successful dispel magic (DC 19) also ends the invisi-
    bility effect.
    Brysis of Khaem has arisen as a murderous
    wraith. bound to her tomb until she can steal
    enough life force to leave it. She arises from within
    the sarcophagus and allacks when creatures enter
    this chamber. She gloats about how the charac-
    ters' deaths will free her from this prison. and
    how her viclirns will serve her even in death.
    On initiative count 1 in the round in which
    Brysis auacks, the characters hear the telepathic
    voice that first called to them. ''In the sarcoph-
    agus! I can help you!" See .. Treasure" for more
    information.


TREASURE
The thin gold sheath covering Brysis's sarcoph-
agus can be pried loose and is worth 250 gp.
Inside the stone sarcophagus. lying awp Brysis's
withered and mummified corpse. is a magic
sword called Dawn bringer (see appendix B).
This intelligent weapon is the source of the tele-
pathic messages.
The stone chest is unlocked and contains
the other treasures Brysis took with her
into the afterlife: 4,000 sp, 1.200 gp. eleven
zircons (worth 50 gp each), a necklace of
fireballs, a philter of love, and a potion of
gl'eater healing.
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