Out of the Abyss

(Jeff_L) #1

72


TREASURE
Scattered around the floor are 10 gp. 11 sp, and a damp
piece of lizard-skin parchment with the words "Worship
Buppido" written in shaky Dwarvish.


  1. DISEASED POOL
    This pool is fed by a river that flows from the Darklake.
    The river carries many things from the subterranean
    lake. including the carcasses of countless creatures,
    fouling the pool (see the "Wborlstone Tunnels: General
    Features'" sidebar).


The tunnel slopes down to the edge of a large pool that
fills the cavern ahead. The opposite shore is nearly one
hundred feet away, but nothing can be seen beneath the
surface of the black water.

The water is heated by a thermal spring and pleasantly
warm. However, the pool is disease-ridden. Any c reature
that starts its turn in the water must make a DC 13
Constitution saving throw. On a failed save. the creature
is infected with cackle fever (see ''Diseases" in chapter 8
of the Dungeon Master's Guide). Gnomes are immune.
The characters can try to get around the pool without
swimming it, by using magic or climbing along the
walls. Climbing the slippery walls of the cavern requires
a successful DC 13 Athletics check. On a failed check. a
character falls into the water.


  1. P A RADE OF FOOLS
    Myconidsjourneying through the Underdark were
    attracted to the enriched fungal life in the Whorlswne
    Tunnels and made a stop here. They arc friendly, but
    there is something seriously wrong with them.


The tunnel opens into a natural cave, wherein you see
several fungal creatures dancing to a silent tune. Three
of them stand five feet tall, while the others are half as
tall. One of the small ones stands apart from the rest,
its movements not nearly as frantic. Hunched nearby
are two larger creatures that resemble apes covered with
mushroom growths and yellow mold.

Characters who know anything about myconids know
that myconids don't dance. If Stool is with the party.
it points this out. This group is composed of three
myconid adults and five myconid sprouts. Stool
recognizes one of the sprouts the one not dancing-
as his buddy. Rumpadump (see "Development"). The
ape-like creatures a re two quaggoth spore servants,
and each one is covered with a patch of yellov .. • mold
(see "Dungeon Hazards" in chapter 5 of the Dungeon
Master's Guide). Whenever a quaggoth spore servant is
touched or takes damage, it releases a cloud of yellow
mold spores until its mold patch is destroyed.
The myconids are too swept up in their silent revelry
to notice the characters. If the adventurers attack, the

CllAPTER 4 I GRACKl.STUCll

myconid adults fight frercely while the sprouts run and
hide. The spore servants join the fray if either they or
the myconids are threatened. Otherwise. they remain
motionless.
If the characters If} to communicate with the
myconids. they relt>ase rapport spores so that everyone
can speak telepathically. The leader of the myconids
is an adult named Voosbur. who speaks on behalf
of the others. Sharing thoughts with these sentient
mushrooms is an odd and strangely intoxicating
experience (and feels quite different than the rappon
the characters might have shared with Stool). Voosbur
happily tells the party how its ''troupe'' was attracted
by the special mushrooms in these tunnels, and it tells
the characters about the magical properties of the
pygmywort and bigwig mushrooms. Voosbur further
explains that the myconids didn't wander into this
area, but arrived here by traveling ''through the Lady's
dream." Voosbur describes "the Lady" as a powerful
being that loves and guides all myconids. He offers to
share "the Lady's gift" with the characters. allowing
them to travel "through the Lady's dream·· as the
myconids do. Characters who accept the offer gain
Zuggtmoy's gift (sec the sidebar).
If present, Stool tells the characters it has no idea
what Voosbur is talking about. Additionally, Sarith
Kzekarit starts to act erratically. trying to warn the
characters away from the myconids, but unable to shake
off the influence of Zuggtmoy's spores.
The myconid sprout standing by itself is named
Rumpadump. It sends a subtle warning as a feeling of
distress through its own rapport spores in response to
Voosbur's offer. saying that the other myconids aren't
behaving right.

ROLEPLAYING RUMPADUMP
Rumpadump is as introverted as Stool is outgoing.
preferring to hang back and not usc its rapport spores
unless absolutely necessary. Whether Stool is present or
not, Rumpadump can ~uide the characters tO Neverlight
Grove (see chapter 5), where the sovereigns might know
of a way out of the Undcrdark. However. the myeonid
sprout is worried that Voosbur's "strange spores" might
have infected the rest of the myconids back home.

DEVELOPMENT
Voosbur takes no offense if the characters refuse
his offer to teach them how to travel "the Lady's
dream.~ simply bidding them farewell as the myconids
resume their dancing. If the characters have shown
Rumpadump any kindness. it asks their permission
to join the party. especially if Stool is present. At the
same time. Sarith breaks away from the party w join
the myconids. The drO\\ turns one last time ro give the
characters a look of terror and despair before his face
loses all expression. He and the dancing myconids then
enter a mushroom patch and use the tree stride ability
granted by Zuggtmoy's blessing to vanish from sight.

XP AWARDS
Award 50 XP to each char·acter if the party parlayed
with the myconids.
Free download pdf