Out of the Abyss

(Jeff_L) #1

characters a panoramic view of a mushroom forest
that covers every surface including the ceiling- and
illuminates the darkness with brilliantly colorful
bioluminescent patterns.
On the other side of this exotic forest. t he cavern
narrows into a ravine. In a cavern beyond the ravine.
a glimpse of a majestic mushroom tower can be seen,
although the poor light and a r isi ng mist makes it
impossible to discern its details.


DRow PuRSUIT IN NEVERLIGHT GROVE
Though the characters don't know it yet. a drow scout
patrol arrived in everlight Grove ahead of them.
anticipatinj:( that the escaped adventurers might seck
shelter among the myconids. Unfortunately for the drow
scouts, an encounter with one of Zuggtmoy's servants
led them to a grisly fate. See ar(•a 5, "The Garden of
Welcome," for more infor mation.
While the characters remain in Neverlight Grove.
their pursuit level remains unchanged, as llvara waits to
hear from the missing patrol. The drow pursuit resumes
when the party leaves the grove. See chapter 2 for more
•nformation.

IMPO RTANT NPCs
The adventurers might interact with the following
characters and creatures in Nevcrlight Grove.

NEVER LIGHT GROVE NPCs
Sovereign Phylo

Sovereign Basidia

Loobamub

Rasharoo

Yestabrod

Xinaya

One o f the two ru lers of Neverli ght
Grove, in th rall to Zuggtmoy
The other ruler of Neverlight Grove,
free ofZuggtmoy's influence and
suspicious of Phylo
Leader of the Circle of Hunters. loyal
to Basidia, with tasks for the party
Leader of the Circle of Explorers and
loyal to Basidia; knows of routes to the
surface world
Mutated leader of the Circle
of Masters and Zuggtmoy's
monstrous servant
Drow scout trapped in a horrible fate

A DAY I N NEVERLIG H T GROVE
The myconid way of life is simple, contemplative, and
<.'yclical. Myconids work for eight hours farming their
•ungi fields. scouting for resources. and maintaining
rheir defenses. Afrer their labors. they spend eight hours
tn telepathic communion with each other i n what they
·all "melding." T hey then res! for eight hours before
::.tarting the cycle anew.
\1any of the myconids in the grove arc more
,.~Lrovertcd than might be expected of their normally
-.by species. Characters who communicate with the
myconids byway of their rapport spores note that the
realures seem to be preparing for a celebration of some
~rt. proclaiming "The day of joy is nigh!" and exhorting
others to "Rejoice in the true union that will meld us
all!" These are the myconids affertccl by Zuggtmoy.

and their behavior is cause for conccrn among rhe
unaffected. including Sovereign Basidia and irs allies.

Two SovER E IGNS
Myconid communities normally have only a single
sovereign- the largest among them. who stands
alone and outside of any circle (sec below). Two years
ago, Sovereign Basidia arrived in the grove with its
two circles, and Sovereign Phylo welcomed the new
myconids gladly. grateful for Basidia's offer to share
the burdens of leading all the circles in the grove. The
two sovereigns have been close fri(•nds ever since.
sharing authority and responsibilities with no conflict.
Each knows that an individual myconid has only so
much time in the cycle of life. and that when both have
passed, a single sovereign will take their place after
their bodies are returned to nourish the soil.

SovEREIGN 6ASIOIA

CUAI'IkR 5 I NP.\:LRitCH T GRO\ t
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