Acquisitions Incorporated

(Jeff_L) #1

WHO'S WATCHING?
An easy way to focus on complications and rivals in a
campaign is to think about who might be paying atten-
tion to a franchise·s activities. For example, a successful
philanthropic enterprise (one of the new activities in this
section) could draw the attention of a noble who begins
to question the reputation and honesty of the characters
running the franchise. Or the party might launch a mar-
keteering campaign (another new activity), only to dis-
cover that their branding has an accidental resemblance
to the logo of an assassins' guild. Complications are an
excellent way to develop rich interactions between the
se11ing and the characters. In an Acquisitions Incorpo-
rated campaign, even the smallest actions can have un-
expected (and, ideally. hilarious) consequences.
Rivals represent any of the factions and organizations
that can come into play during an Acquisitions Incor-


porated campaign. Rivals don't have to be villains or


mortal enemies of the characters, though. Other Acq
Inc franchises all compete with the characters' fran-
chise, seeking to expand their own reach and impress
Head Office. Governments. merchants. guilds, religious
institutions, and noble families can all take notice as a
franchise grows in power. And outside the characters'
immediate sphere of influence. factions such as Oran
Enterprises and the Six work dark plots that might
make the characters targets for assimilation or destruc-
tion. (The plots of the Six and the operations of Dran
Enterprises both play a part in the adventure "The Or-
rery of the Wanderer:· chapter 4 of this book.)
When a complication occurs during a downtime or
franchise activity, the OM determines whether and how
that complication connects to a rival. Certain complica-
tions might be caused by rivals. as when the ore army
camping in the characters' territory is revealed to have
been invited there by a competing franchise. Other com-
plications might draw a rival in, as when a greedy noble
decides they want a piece of the franchise's action.
Rival NPCs can be worked up using the rules in chap-
ter 4, "Creating Nonplayer Characters," of the Dungeon
Master's Guide, incorporating schemes, methods, and

weaknesses. If you use Xanathar's Guide to Everything


in your game, t hat book provides example rivals and

talks about establishing a rival's goals, assets, and


plans. See also the "Factions and Rivals'" section in
chapter 3 of this book for an introduction to some of the
rival organizations that might appear in an Acquisitions
Incorporated campaign.

COMPLICATIONS AS STORY
Complications and rivals make excellent adventure
seeds. Whenever a complication or rival draws the in-
terest of the players. the OM can make a note of that for
future development. As the campaign progresses, the
agendas of rivals change over time, just as the charac-
ters' goals and agendas change as a result of their fran-
chise's success (or their efforts to stave off failure).
The OM can decide how to invoke complications as
the campaign story unfolds. Perhaps the characters
were forced to slay an evil guard in a raid gone bad.
Later, their majordomo engages in a little gambling as

part of a franchise task ... and finds the suspicious hus-

band of the guard at their gaming table! Likewise. if a


franchise has recently tangled with Oran Enterprises or
opposed another Acq Inc franchise. the chance of a com-
plication with either group likely goes up.

DOWNTIME AND FRANCHISE
ACTI VITI E S
In addition to the downtime activities found in other
books, characters and their franchise staff can under-
take the new activities presented in this section, either
as regular downtime activities or as franchise tasks that
can be undertaken at any time. These activities reflect
the central role of the franchise in an Acquisitions Incor-
porated campaign.
The length of time required for these new downtime
or franchise activities varies, from a number of days to
one workweek (5 days) or more. All the normal rules
for downtime must be followed by the character or NPC
undertaking the downtime or franchise activity, includ·
ing spending 8 hours each day engaged in that activity
for the day co count toward the activity's completion.
The one exception to this rule is that any costs for a
franchise activity are paid for by the characters, even if
franchise staff are executing the task.
Some downtime and franchise activities alter a
franchise's monthly costs. See the .. Franchise Ad-
vancement"· section earlier in this chapter for how to
determine a franchise's base monthly costs, and see the
"Running a Franchise" section below for more informa-
tion on how that activity modifies the base cost.

EXPLORE TERRITORY
o matter how densely populated or remote and wild
the territory in which a franchise is licensed to operate.
that territory has secrets. Characters and franchise staff
can explore their licensed territory in search of useful
features. hidden lairs. resources. and creatures that can
be engaged in beneficial service. (Or, you know. sold for
parts. If you're okay with that). Exploration can be done
any number of times in a franchise's territory, represent-
ing new ar eas being explored, new discoveries, or ele-
ments that have changed since the last exploration.

Resources. Exploring a portion of a licensed territory


requires at least one workweek of effort and incurs 200
gp per franchise rank in expenses. Spending more time
and money increases the chance that the expedition
finds something of use to the franchise.
Resolution. A character or staff member directing
the expedition makes a Wisdom (Survival) check to

determine the outcome. This check gains a +2 bonus if


a character with the cartographer or occultant position
is part of the expedition. a +I bonus for each workweek
beyond the first that is spent exploring, and a +1 bonus
for every additional 200 gp spent over the baseline ex-
penses. A maximum bonus of +10 can be applied to this
check. The total of the cheek determines the outcome.
as shown on the Exploration Discoveries table.

C HAPT ER '2 I GROWING YOUR FRANCHISE
17
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