Acquisitions Incorporated

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to pay its expenses should resull in complications and
story ramifications. Local folk and businesses start to
demand that accounts be cleared. The general public
might begi n to reject the franchise's products and ser-
vices, worried about dealing with dodgy businesspeople.
Complications. A franchise automatically suffers a


complication if the check for this activity was^30 or less.


The DM might also impose a complication even when
a franchise is doing well. The OM can choose a com-
plication or roll on the Running a Franchise Complica-
tions table.

RUNNING A FRANCHISE COMPLICATIONS
d6 Complication
The franchise's sales of products and services have
attracted competition from a rival.*
2 Regardless of its success month to month, the fran·
chise's long-term planning is called into question.
Head Office demands that the characters engage in
either the franchise restructuring activity or the team
building activity.
3 A person who insists they are in no way from Head
Office suggests that the franchise should run the
shady business practice activity. It really feels more
like a demand than a suggestion.
4 Customers are turning away from the franchise. Until
the characters can determine the cause, each subse·
quent check for the running a franchise activity takes
a -5 penalty.*
5 A staff member finds signs of sabotage impacting the
franchise's operations.*
6 Staff members start demanding higher pay and
threaten to go on strike.*
*Might involve a rival

SCRUTINEERI NG
As a member of an Acquisitions Incorporated franchise,
you scoff at those who limit their intelligence-gathering
activities to m ere research or sagery. The scrutineering
activity covers basic research easily enough (finding a
new profitable venlure, learning what pleases Head Of-
fice. amassing lore about a site or monster, and so forth).
But it can also expand across a much broader range of
activities. You might engage (''kidnap'' is such a harsh
word) members of a rival group, learn the secrets of a
stronghold known only to those who built it, assess an
organization's business model to determine its weak-
nesses, or lay rightful claim to any information that
might benefit your franchise in some way.

Resources. The DM determines what resources are


required for any particular scrutineering goal. including
access to specific people or places. Once that access has
been gained. this activity requires at least one workweek
of effort and^100 gp per franchise rank spent on bribes,
materials, and other expenses. Spending more money
increases the chance for successful scrutineering.
Resolution. The character or staff member overseeing
the activity makes an Intelligence check. and can make
use of a skill appropriate to the scru1ineering activi1y

at the DM's discretion. This check gains a +l bonus per


100 gp spent beyond 1he baseline expenses. A character
with the documancer position gains a + l bonus to the
check. A maximum bonus of + 10 can be applied to this
check. The total of the check determines the outcome,
as shown on the Scrutineering table.

SCRUTINEERING
Check Total Outcome
1-5 No effect.
6-10 You learn one piece of lore.
11-20 You learn two pieces of lore.
21+ You learn three pieces of lore.

Each piece of lore you uncover through scrutineering
might cover specific details about a creature or PC,
how to thwart the defenses of a stronghold or office, the
rituals or magic items employed by a mystical order, and
so forth. The OM makes the final decision regarding
what information is revealed by scrutineering.
Complications. Whenever this activity is undertaken,
the DM determines whether a complication is war-

ranted. Even if the information you uncover with scru-


tineering is accurate, additional things you didn't learn
might complicate your understanding. Your attempts
to uncover secret information might also be thwarted
by those intent on keeping those secrets. The DM can
choose a complication or r oll on the Scrutineering Com-
plications table.

SCRUTINEERING COMPLICATIONS
d6 Complication
One of the pieces of information is false and was
planted by a rival.''
2 A source of information decides to join a rival organi·
zation, becoming an asset for them.*
3 A source was a greedy information broker, who de·
cides to also sell information about the franchise or
Head Office to a rival organization.*
4 The target of the information becomes aware of the
franchise's scrutineering efforts, and resents them.*
S Scrutineering attempts attract the attention of of-
ficials, nobles, or another faction or rival who were
previously unaware of the franchise.*
6 The character or staff member leading the activity
comes into contact with a magical effect whose re·
moval might require a side trek adventure.
''Might involve a rival

SHADY B USI NESS PRACTICE
The quickest path to success often runs straight through
the thickets of questionable legality. Franchises that
can overcome the morally dubious aspects of certain
enterprises- and can deal with the risk of being caught
engaging in those enterprises-might wish to consider
such time-honored practices as back-of-the-wagon
discount sales. fly-by-night gambling halls, highway
robbery, racketeering, and pyramid schemes. Shady
business practices can also include corporate espionage
against rivals and other Acq Inc franchises, including
stealing goods or sabotaging commercial efforts.

CllAPTl:.R 2 GRO\\ ING YOUR FRANCHISE
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