Acquisitions Incorporated

(Jeff_L) #1
bust. It's all there, writ large in the passage of the sea-
sons and the ancient dance of bigger creatures consum-
ing smalle r creatures. And let's face it, those smaller
creatures probably had it coming to them.

NATURE'S ENVOY
Some of the most lucrative ruins and monster lairs hap-
pen to be located inconveniently in the uncivilized wilds
of the world. As an Acquis itions Incorporated druid,
your specialty is getting your party into and out of such
areas with maximum profit and minimum bloodshed.
(Well. your blood anyway.) When a veritable army of
natural things that want to eat you stands between your
franchise and profit, you're the one the other party me m-
bers are looking to for guidance.
Almost as importantly. every adventuring group be nt

on exploiting the natural world to gain resources and


power needs a conservation expert to tell them whe n
they've gone too far. After all, only fools would destroy
their environment in th e name of vast profits. Right?

RUNNING 'WILD
Branding is everything. Whenever you take on a wild
shape form, you do so with a unique bit of personal style
that Jets folks know you're a beast to be reckoned with.

DISTINGUISHING FEATURES O F WILD SHA PE
d6 Feature
Your pelt is rich hues of gold and silver so bright that
they reflect light.
2 When you take wild shape form, it's a painful,
squelchy process that usually leaves your fellow ad-
venturers queasy.
3 Your wild shape forms all wear an identical ceremo-
nial bracelet on one limb, decorated with teeth.
4 A dark patch on your body is recognizable as the sil-
houette of Om in Oran
5

6

You always have twigs, leaves, and other refuse tan-
gled in your fur or hair.
When you switch back to your normal form, one hand
always manages to retain its fur or feathers for a
short while.

NATURE IN UNLIKELY PLAC ES
Even the most urban of locations feature s ites of natural
beauty a nd primal energy. You quickly become familiar
with all such locations in t he towns and cities you fre-
q uent, making them places for prayer, meditation, and
arboreal solace. In addition to hanging out in parks or
a rboretums (or creating parks and arboretums in vacant
lots when no one's looking), you might also be called
upon to tend to struggling foliage o r s ick animals, elimi-
nate th reats to natural spaces. o r serve as a font of horti-
cultural and biological lore to folk in the area.

Druids a re natural-born leaders. We a re beasts

of war and s hepherds of balance. People m ight


underestimate you for you r "simple" w ays, but your
teeth will find their flesh all the same. Not that 1
condone eating your party members, of course. Only
w hen a bsolutely necessary.

- Walnut Dank.g rass


URBAN SANCTUARIES
dlO Sanctuary
A cemetery that acts as a de facto park
2 A museum hosting rare plants and animals from
other lands
3 A swampy patch, unsuitable for building, teeming
with marsh flora and fauna
4 A large copse containing the habitats of tree-dwelling
animals
5 A community garden whose bounty is shared by local
residents
6 A ruined section of the city that has been reclaimed
by nature
7 A zoo overseen by a strange but powerful fellow
druid
8 A private park that charges a fee for entrance, ensur-
ing that only the wealthy can enjoy its serenity
9 A nature reserve stocked with scared and confused
animals that are hunted for sport
10 A business that grows and harvests rare and exotic
plants and animals for creating magical and mun-
dane products

STEWARD OF NATURE
Though you might split your franchise life between the
rural and the urban worlds, you never forget the wilder-
ness where you came from. Because you've brought a
piece of that wilderness with you. An unusual creature
that came unde r your care when you were younger
remains a part of your life. whether because you've de-
cided you're the only person who can properly look after
it. or vice versa.

CREATUR ES TO CARE F O R
dl 0 Creature
1
2

A carnivorous plant with a taste for line foods
A colony of bees whose hive once hung from a tree in
your homeland
3 A seven-legged pygmy giant spider once used as a
pixie's mount
4 A baby death dog that shows no evil tendencies (yet)
S An orphaned owlbear cub-chick with a never-ending
cold
6 An unhatched silvery egg that is ice-cold to the touch
7 A very small, very old awakened shrub
8 A grouchy badger that lives under your bed
9 A feral cat that thinks it's much tougher than it is
10 A friendly stirge that nests in your backpack and
drinks only fruit juice

CLOSI N G THE CI RC L ES
Though many druid circles are inspired by and focused
on the natural world, even the most woodsy circles can
fit into an Acquisitions Incorporated campaign with sur-
prising ease.
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