Acquisitions Incorporated

(Jeff_L) #1

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LINGERING NIGHTMARES
d6 Nightmare
You stand atop a cliff as an apocalyptic sea monster
emerges and begins painting the world around you
with a brush in each tentacle. You cannot escape its
attention, but wake up just before you are recolored.
2 You dream about walking on pieces of paper, each
of which is scribed with the word "eggshells." This
is written in multiple languages, some of which you
can't read.
3

4

s


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You are giving the most important presentation of
your career, and the magic you are using to create an
impressive visual display has gone haywire. It now
displays an illusory image of you wearing nothing but
a strategically placed scarf.
A franchise staff member has gained a huge inheri-
tance and retrred. A note signed by you indicates that
you withdrew the same huge amount of cash from
company accounts the day before, but you have no
memory of doing so.
You feel the pleasant tickling of feathers, then look
up to find a cockatrice preening on your chest.
All your pockets have been torn open, but you can't
stop placing valuable objects in them. Each time an
object falls out of a pocket, you pick 1t up, then put it
in a pocket again.

LEARNING FROM THE BEST
Over the long years of study it took you to become a
wizard, the arcane master you studied under left an
indelible mark on you. Possibly a physical one. Kind or
cruel, exacting or eccentric, this teacher shaped you
during your apprentice days in profound and probably
disturbing ways. Whether a typical mage wearing a
pointy hat and dwelling in a remote tower, a bespecta-
cled bookworm lurking in a dusty library. or an eldritch
maniac with personal habits you're not comfortable
talking about, your master made you the wizard you
are today.

ARCANE MASTERS
d8 Master
Ph ilia Fjor, a half-elf abjurer who baked cupcakes that
functioned as potions.
2 Oghhga, a mute half-ore diviner who beat her unsuc-
cessful students to death with rocks.
3 lmpler Rickys, a gnome transmuter who lived under
a bridge and worked for candied beets and honey
peanuts.
4 Dame Melna Rothburntonberryville, a 238-year-old
elf croquet player and evoker, and hero of the first,
second, third, fifth, and sixth Troll Wars. (She was out
on maternity leave during the fourth.)
S Fernstern Drockburn, a deep gnome ventriloquist
and conjurer, and his "dummy" Vinceroy, an imp fa-
miliar in a puppet suit.
6 Loa Hatt, a tiefling illusionist and cobbler, whose
rumored dealings with devils led to many jokes about
fixing soles while destroying souls.
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Reni the Hare, a halfling enchanter with an odd fond-
ness for carrots. You ate a lot of carrots as an appren-
tice. You don't much like carrots anymore.
Sylvester Delague, a human necromancer whose
greatest possession was a portrait painted by an
ex-student, said to capture his green eyes perfectly.
In truth, Sylvester was color-blind, and the portrait's
eyes are bloodshot red. No one ever told him.

MATRICULATING FROM THE


SCHOOLS OF MAGIC


With so many schools of magic available to wizards,
each type of specialization brings a different set of skills
and strengths to a franchise. Your chosen school can
help define your ro le in the business. as well as your fel-
low franchise members' expectations for you.

ABJURATION
Protective magic is often underappreciated by the mem-
bers of the lesser character classes. with their focus on
dealing the most damage in the flashiest way possible.
But in an Acquisitions Incorporated franchise, where
property and real estate need protection as much as
the party members. your role as an abjurer is always
greatly appreciated.just don't make the rookie mis-
take of protectin g everybody else before you take care
of yourself and the goods. And if you need to reserve

CHAPTER 3 I PLAYER OPTIONS 71
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