Acquisitions Incorporated

(Jeff_L) #1

8


measured responses that are historically off-brand.) And
that expansion means new franchises. The fir st step
was Ravnica, a city run by guilds and simply overflowing
at the practicability of acquisition for hire. But beyond
that? Infinite possibilities. Because wherever people
want things they don't currently have. Acquisitions In-
corporated will be there, asking them to sign.

FAST FRANCHISE


GENERATOR


No time to read the whole book? Who can blame you!
(What is this thing, like 200 pages? Yikes.) To get a taste
of the awesomeness that is an Acquisitions Incorporated
franchise, just roll up any number of critical franchise
elements from the tables on this page. (DMs can also do
this if t hey want to shirk the work of creating rival fran-
chises from whole cloth. Slackers.)

FRANCHISE LOGOS OR LIVERY
dlO

2 3 4 s 6 7 8 9


10

Logo or Livery
The words "Green Flan" in Elvish
The symbol of Asmodeus
The name of the franchise's dead founder, elaborately
engraved
A beholder's central eye
The silhouette of a catoblepas
Three werewolves howling at the moon
"Lathander is Our Copilot"
A winking Jim Darkmagic
A snaking piece of barbed wire
The franchise's business number

HEADQUARTERS LOCATIONS
dlO Headquarters
A tavern once owned by smugglers. Tunnel entrances
have clearly been bricked over, and no one's quite
sure where they all lead.
2 A simple chapel to a lo ng-forgotten god. The pews
are awfully uncomfortable, but fragrant incense
burns without ceasing.
3 A battle-worn castle. A real fixer-upper, it's seen bet-
ter days. Better years. Maybe even better centuries.
4 A top-of-the-line naval vessel that has somehow been
stranded miles inland.
5 A private library. The franchise is free to use the
space as long as no harm comes to the books.
6 A hollowed-out statue of an ancient king.
7 An early model airship. Very early. The balloon is
mostly patches at this point-a motley assortment of
ship sails, cloaks, and animal skins.
8 A former blacksmith's shop, which was a former exer·
cise studio, and a former cafe before that.
9 A multicolor waterproof canvas stretched over a suc·
cession of jutting stone columns. Within, it always
appears to be late spring.
10 A creaking wagon that smells of turnips, and which is
bigger inside than out.

CHAPTER I I ACQUISITIO:-<S INCORPORATED

HEADQUARTERS QUIRKS
d8 Quirk
One staircase leads to two different places somehow.
2 Any kettle used in the kitchen screams when it boils.
3 Every chair has one leg slightly shorter than the oth-
ers.
4 Every stairwell has an illusion of one additional step
at the top.
5 There's a nest in the attic. A big nest. Like, really big.
6 Every Friday, the color of the walls changes to a differ·
ent festive theme.
7 The building was previously owned by a franchise
rival, and the place is filled with their marketing ma-
terials.
8 There's a space inside the headquarters that's clearly
a room, but which has no doors.

MEMORABLE MAJORDOMOS
d6 Majordomo
A consummate professional. No amount of blood,
gore, or viscera will keep them from completing their
duties.
2 A sinister figure who sticks to the shadows and re·
spond always to requests with, "Yes, master."
3 The ghost of the previous owner. They do a terrible
job and refer to all prospective clients as trespassers.
4 A brusque, deaf, retired military captain.
S An incredibly cheerful chef, who insists that no busi·
ness is more pressing than a full belly.
6 A druid that keeps an open door policy for any and all
animals seeking shelter. Their cleaning policy is less
rigorous.

RELIABLE CONNECTIONS
d8 Connection
Kim the Kid: The best fence in town.
2 Jeremy Snoot: The most easily Intimidated customs
official in the city. From blueprints of government
buildings to shipping manifests, he's your halfling.
3 York Battleby: A dab hand at knitting and swinging a
sword. He takes payment in liquor for either service.
4 Diana Fenwick: Noble who wants to play criminal;
enthusiastic, inexperienced, and loaded.
5 "G": The only thing known about this information
broker is the dead-drop point where they exchange
messages, and that they're never wrong.
6 Teresa Clearlake: If you're looking for a place to lie
low, her funeral home is ideal.
7 Jenkin Twotooth: Always has a job for those looking to
scrape together a few coins. Unfortunately, his teeth
outnumber his scruples.
8 " Mustard" Micah: Famous for being able to get goods
and people past any blockade. Provided you don't
mind said goods or people smelling strongly of mus·
tard for the next month.
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