A character can also purchase ranks of non-career
skills. Each rank of a non-career skill costs
5 additional experience points. For ex-
ample, training a non-career skill from
rank 0 (untrained) to rank 1 requires
10 experience points. Improving a rank
1 non-career skill to rank 2 requires 15
experience points. Each rank must be
purchased separately. This means
that acquiring a rank 2 non-career
skill during creation costs 25 experi-
ence points (10 for raising it from zero
to rank 1, then 15 more for raising it
from rank 1 to rank 2).
Characters may purchase ranks in
skills during character creation or
later during gameplay.
talent on the available specialization trees. In some
cases, a character may have already acquired a
talent in one specialization, but need to purchase
it again in another specialization in order to reach
further into the tree. If it is a ranked talent, he must
purchase it again (gaining another rank
n the talent). If it is not a ranked
talent, he counts as
already having pur-
chased it, and may
proceed through the sec-
ond specialization tree.
Characters may purchase talents
during character creation or later dur-
ing gameplay.
ACQUIRING
TALENTS
ACQUIRING NEW
SPECIALIZATIONS
Talents are acquired from a character's avail-
able talent trees, generally provided by
their specialization choices. Talent trees
provide a unique format for purchasing
talents that comes with several special
rules and restrictions.
Each specialization talent tree has
four columns and five rows. This means
each talent tree has a total of twenty tal-
ents that characters may purchase. The
cost of each talent depends on the row it
occupies. The talents in the topmost row are
the cheapest, costing 5 experience points each.
The next row's choices cost 10 experience points
each, the third row costs 1 5, the fourth row costs
20, and the fifth and final row's choices costs 25
experience points each.
Note that the choices on each tree are connected by
a series of lines that link some talent choices with oth-
ers. Characters may only purchase talents for which
they are eligible. Characters are eligible to select any
talents in the first, topmost row, plus any talents that
are connected via one of the aforementioned links to
a talent the character has already acquired.
When selecting talents on a specialization tree,
remember that each selection on the tree may only
be purchased once. In the case of ranked talents
(talents that may be purchased multiple times, and
have effects that stack the more times they are pur-
chased), the only way to purchase them multiple
times is if there are multiple selections of the same
Each character starts with a single
specialization within his chosen
career. However, he may pur-
chase access to additional spe-
cializations.
Purchasing a specialization is basically
the character buying the ability to purchase
talents within that specialization. In addition,
each specialization has career skills. These
skills now count as career skills for the charac-
ter (although he does not gain free advances
in them, as he did with his first special-
ization). Characters may purchase any
specialization in any career.
Purchasing an additional specializa-
* tion within a character's career costs 10
times the total number of specializations he would
possess with this new specialization. So a character
with one specialization could purchase a second ca-
reer specialization for 20 experience. If he wished to
purchase a third career specialization, it would cost
30 experience.
Characters may also purchase additional specializa-
tions outside of their career. Purchasing non-career
specializations costs 10 times the total number of
specializations he would possess with this new spe-
cialization, plus an additional 10 experience. So a
character with one specialization could purchase a
second non-career specialization for 30 experience. If
he had two specializations already, a third specializa-
tion that was also a non-career specialization would
cost 40 experience.
CHARACTER CREATION
•EDGE OF THE EMPIRE