Star Wars: Edge of the Empire Rule Book

(Jeff_L) #1

Step 10: Selecting a Ship


As part of their Obligation, each group starts the game
with a starship. This is the final part of character cre-
ation. The GM can choose one of these three ships as his
group's starter vessel. Alternatively, experienced groups
can select their own ship, so long as that ship costs no
more than 120,000 credits and is approved by the GM.


All three of these starting ships are selected to perform
different roles. The Wayfarer is primarily a cargo hauler,
but reasonably modifiable. The YT-1300 is even more
modifiable, making it the most flexible option for a group.
The Firespray is probably the most dangerous ship, but
also the least modifiable of the three. It's also fairly lim-
ited in the tasks it can perform. More on these, and other
ships can be found in Chapter VII.


WAYFARER MEDIUM


TRANSPORT


This ship is good for larger groups, as it has ample
room for crew, passengers, and lots of cargo. It's a
larger and less maneuverable vessel, so it can't easily
mix it up with starfighters. Groups with an enthusiastic
and dedicated pilot character may want to look else-
where. However, groups that just need a tough ship
that can haul cargo, explore the galaxy, and take a
beating should consider the Wayfarer (page 263).


YT-1300 LIGHT
FREIGHTER

One of the most common light freighters in the galaxy,
the YT-1300 certainly pushed Corellian Engineering
Corporation into center stage. The YT-1 300 is quick,
rugged, and almost endlessly modifiable.
Besides being identifiably iconic, the YT-1300 (page
264) is a good starship to start groups off with be-
cause it can perform well in a variety of roles. It can haul
cargo, or with some modifications, can be upgunned or
hot-rodded into a smuggling or bounty hunting vessel.

FIRESPRAY SYSTEM
PATROL CRAFT

The Firespray (page 255) was considered a revolu-
tionary design in patrol craft when first constructed
during the waning years of the Old Republic, and is a
good choice for smaller groups looking to pursue ca-
reers in bounty hunting or enforcement (and perhaps
piracy). The ship has tough armor and powerful drives,
and starts out with a relatively potent weaponry load-
out. However, its small size makes it a poor choice for
moving cargo.

CHARACTER CREATION
EDGE OF THE EMPIRE
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