Star Wars: Edge of the Empire Rule Book

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BYPASS
SECURITY
Activation: Passive
Ranked: Yes
Trees: Slicer, Thief
Remove • equal to the character's ranks in Bypass
Security from Skulduggery or Computers skill checks
made to disable a security device or open a locked door.


CODEBREAKER
Activation: Passive
Ranked: Yes
Trees: Scholar, Slicer
The character removes • from any attempt to break
codes or decrypt communications equal to his ranks
in Codebreaker. In addition, the character decreases
the difficulty of Computers or Intellect checks made to
break codes or decrypt communications by one. This
does not increase with additional ranks of Codebreaker.
COMMAND
Activation: Passive
Ranked: Yes
Trees: Mercenary Soldier
Gain • when making Leadership checks (or other
checks to inspire, lead, or rally an audience) per rank
of Command. Inspired targets also add • per rank to
any subsequent Discipline checks they make over the
next twenty-four hours. This does not increase with
additional ranks of Command.
CONFIDENCE
Activation: Passive
Ranked: Yes
Trees: Scholar, Mercenary Soldier
The character may decrease the difficulty of any Dis-
cipline check to avoid the effects of fear by one level


per rank of Confidence. If he decreases the difficulty
to zero, he does not have to make a Discipline check.
CONTRAPTION
Activation: Active (Action)
Ranked: No
Trees: Mechanic
Once pergame session, the character can take a Contrap-
tion action. With a successful Hard [4f • •) Mechan-
ics check, the character can fashion a device to solve a
current problem using the tools and parts on hand. This
device must be approved by the GM and functions for
the duration of the current encounter only. Those tools
are destroyed in the process. (J) may be spent to allow
the tools to be recovered to be reused later.
CONVINCING DEMEANOR
Activation: Passive
Ranked: Yes
Trees: Force Sensitive Exile, Scoundrel, Trader
Remove • per rank of Convincing Demeanor from
any Deception or Skulduggery check.
CRIPPLING BLOW
Activation: Active
Ranked: No
Trees: Gadgeteer
The character may voluntarily increase the difficulty
of a combat check by one to deal a crippling blow. If
he succeeds and deals damage to the target's wound
threshold, the target suffers one strain whenever he
moves for the remainder of the encounter.

TALENTS
EDCE OF THE EMPIRE
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