Star Wars: Edge of the Empire Rule Book

(Jeff_L) #1

DISORIENT
Activation: Passive
Ranked: Yes
Trees: Gadgeteer, Scout
After hitting with a combat check, the character may
spend O O to disorient his foe (see page 218).
Disoriented targets add • to all skill checks. The tar-
get is disoriented for a number of rounds equal to the
attacker's ranks in Disorient.
DODGE


Activation: Active (Incidental, Out of Turn)
Ranked: Yes
Trees: Assassin, Doctor, Fringer, Politico, Thief
When targeted by a combat check (ranged or melee) the
character may choose to immediately perform a Dodge
incidental to suffer a number of strain, then upgrade the
difficulty of the combat check by that number. The num-
ber of strain suffered cannot exceed his ranks in Dodge.
DURABLE
Activation: Passive
Ranked: Yes
Trees: Bodyguard, Fringer
The character may reduce a Critical Injury result he suf-
fers by 10 per rank of Durable, to a minimum of one.
ENDURING
Activation: Passive
Ranked: Yes
Trees: Bodyguard, Marauder, Mechanic, Survivalist
Character gains + 1 soak value per rank of Enduring.
EXPERT TRACKER
Activation: Passive
Ranked: Yes
Trees: Survivalist
Remove • per rank of Expert Tracker from checks to
find or follow tracks. Survival checks made to track
targets take 50% less time than normal. This does
not decrease with additional ranks of Expert Tracker.
FAMILIAR SUNS
Activation: Active (Maneuver)
Ranked: No
Trees: Scout
Once per game session the character may spend a ma-
neuver to make a Hard {4} 4} •) Knowledge (Outer
Rim) or Knowledge (Core Worlds) check. If successful,
the character is familiar with the type of planetary envi-
ronment he finds himself in. He knows whether the planet
is likely to be inhabited and, if so, where habitation could
be found. He also knows about unusual environmental
effects, hostile predators, or sources of potential profit.
FERAL STRENGTH
Activation: Passive
Ranked: Yes
Trees: Marauder
The character deals + 1 damage to one hit on all success-
ful Brawl and Melee checks per rank of Feral Strength.


FIELD COMMANDER
Activation: Active (Action)
Ranked: No
Trees: Mercenary Soldier
The character may take a Field Commander action.
By successfully passing an Average {4} 4}) Leader-
ship check, a number of allies equal to his Presence
may immediately suffer one strain to perform one
maneuver. This does not count against the number of
maneuvers they may perform in their turn. If there are
any questions as to the order in which allies act, the
character using Field Commander is the final arbitrator.

FIELD COMMANDER (IMPROVED)
Activation: Passive
Ranked: No
Trees: Mercenary Soldier
When taking a Field Commander action, the character
may affect allies equal to twice his Presence. In addi-
tion, he may spend ($) generated on his Leadership
checks to allow one ally to suffer one strain to perform
an action, rather than a maneuver.
FINE TUNING
Activation: Passive
Ranked: Yes
Trees: Mechanic
Whenever a character reduces the amount of strain a
starship or vehicle suffers, he reduces one additional
strain per rank of Fine Tuning.
FORAGER
Activation: Passive
Ranked: No
Trees: Force Sensitive Exile, Scout, Survivalist
Remove up to •• from skill checks to find food, water,
or shelter. Survival checks to forage take half the time.
FORCE RATING
Activation: Passive
Ranked: Yes
Trees: Force Sensitive Exile
Each rank permanently increases Force rating by one.
FRENZIED ATTACK
Activation: Active (Incidental)
Ranked: Yes
Trees: Marauder
When making a Melee or Brawl combat check, the
character may suffer a number of strain, then upgrade
the ability of his combat check by that number. The
number cannot exceed his ranks in Frenzied Attack.
FULLTHROTTLE
Activation: Active (Action)
Ranked: No
Trees: Pilot
The character may push a ship or vehicle past its
limits of speed. He may perform the Full Throttle
action, attempting a Hard + +) Piloting check
With success, the ship's top speed increases by one

TALENTS
EDGE OF THE EMPIRE
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