checks attempted against the character is upgraded
once for each rank of Nobody's Fool.
OUTDOORSMAN
Activation: Passive
Ranked: Yes
Trees: Survivalist
The character removes • per rank of Outdoorsman
from checks to move through terrain or manage ter-
rain or environmental effects. Decrease overland trav-
el times by 50% (this does not decrease with multiple
ranks of Outdoorsman).
OVERWHELM EMOTIONS
Activation: Passive
Ranked: No
Trees: Force Sensitive Exile
When the character performs a Charm, Coercion,
or Deception check, he may include # equal to his
Force rating. Each # adds & to Charm checks. Each
Oadds & to Coercion or Deception checks. However,
every • • add Y to Coercion or Deception checks,
and every O O add Y to Charm checks. This does
not apply to targets immune to Force powers.
PLAUSIBLE DENIABILITY
Activation: Passive
Ranked: Yes
Trees: Politico
Remove • per rank of Plausible Deniability from all Co-
ercion and Deception checks the character attempts.
POINT BLANK
Activation: Passive
Ranked: Yes
Trees: Gadgeteer, Mercenary Soldier
The character adds one damage per rank of Point Blank
to one hit of successful Ranged (Heavy) or Ranged
(Light) attacks made while at short range or engaged.
PRECISE AIM
Activation: Active (Maneuver)
Ranked: Yes
Trees: Assassin
Once per round on the character's turn, the character
may perform a Precise Aim maneuver before attempt-
ing a combat check and suffer a number of strain. The
number of strain cannot exceed his ranks in Precise Aim.
He then decreases the target's defense (ranged and me-
lee) by one per strain suffered for that combat check.
PRESSURE POINT
Activation: Active (Incidental)
Ranked: No
Trees: Doctor
When making a Brawl check against a living opponent,
the character may choose to forgo dealing damage
as wounds, instead dealing the equivalent damage as
strain, plus additional strain equal to his ranks in Medi-
cine. These checks cannot be made with any weapons,
but this strain damage is not reduced by soak.
QUICK DRAW
Activation: Active (Incidental)
Ranked: No
Trees: Assassin, Force Sensitive Exile, Scoundrel
Once per round on the character's turn, he may draw
or holster an easily accessible weapon as an inci-
dental, not a maneuver. This talent also reduces the
amount of time to draw or stow a weapon that usually
requires more than one maneuver to properly pre-
pare or stow, by one maneuver.
QUICK STRIKE
Activation: Passive
Ranked: Yes
Trees: Assassin, Scoundrel, Scout
When performing a combat check during combat, the
character adds • per rank of Quick Strike to combat
checks against any target that has not yet acted in
the encounter.
RAPID REACTION
Activation: Active (Incidental, Out of Turn)
Ranked: Yes
Trees: Scoundrel, Thief
The character may suffer a number of strain to add
an equal number of & to any Vigilance or Cool check
to determine initiative order. The number may not ex-
ceed his ranks in Rapid Reaction.
RAPID RECOVERY
Activation: Passive
Ranked: Yes
Trees: Fringer, Pilot, Scout
When this character heals strain after an encounter
has concluded, he heals one additional strain per rank
in Rapid Recovery.
REDUNDANT SYSTEMS
Activation: Active (Action)
Ranked: No
Trees: Mechanic
With an Easy [()) Mechanics check, the character
may harvest components from a functioning device to
repair a broken one, without breaking the functioning
device. This allows the character to repair a broken de-
vice without having required spare parts, raw materials,
or repair kits (the initial check does not suffer penalties
for lacking repair kits, either). This only works, however,
if the functioning device is at least the same size and
technological level as the device being repaired (it is
impossible to repair a starship with a blaster pistol, or
a lightsaber with parts from a water wheel).
RESEARCHER
Activation: Passive
Ranked: Yes
Trees: Scholar
The character removes • per rank of Researcher from
all Knowledge checks. Researching takes 50% less time
(this does not increase with multiple ranks of researcher).