STREET SMARTS
Activation: Passive
Ranked: Yes
Trees: Fringer, Force Sensitive Exile, Thief
Remove • per rank of Street Smarts from
any Streetwise or Knowledge (Underworld)
checks the character attempts.
STROKE OF GENIUS
Activation: Active (Incidental)
Ranked: No
Trees: Scholar
Once per game session, the character
can choose to make one skill check using
Intellect, rather than the characteristic
linked to that skill. When he does this,
he must explain how, in this particular
instance, his intelligence is helping him
overcome this challenge.
STRONG ARM
Activation: Passive
Ranked: No
Trees: Mercenary Soldier
Characters with the Strong Arm talent
treat thrown weapons as if they had one
step greater range, to a maximum of
medium range.
STUNNING BLOW
Activation: Active (Incidental)
Ranked: No
Trees: Gadgeteer
When making Melee checks, the character
may choose to deal damage as strain in-
stead of wounds. This does not ignore soak.
STUNNING BLOW (IMPROVED)
Activation: Active (Incidental)
Ranked: No
Trees: Gadgeteer
When dealing strain damage with Melee or Brawl
checks, the character may spend a result to stagger
his target (see page 218) for one round per spent.
SUPERIOR REFLEXES
Activation: Passive
Ranked: No
Trees: Force Sensitive Exile
The character gains + 1 melee defense.
SURGEON
Activation: Passive
Ranked: Yes
Trees: Doctor
When this character makes a Medicine check to help
a character heal wounds, the target heals one addi-
tional wound per rank of Surgeon.
SWIFT
Activation: Passive
Ranked: No
Trees: Survivalist
The character does not suffer the penalties for moving
through difficult terrain (he moves through it at nor-
mal speed, without spending additional maneuvers).
TARGETED BLOW
Activation: Active (Incidental)
Ranked: No
Trees: Assassin, Mercenary Soldier
On a successful attack during combat with a non-star-
ship/vehicle weapon, the character may spend one
Destiny Point to add damage equal to his Agility to
one hit of the successful attack.
TALENTS
EDCE OF THE EMPIRE