Star Wars: Edge of the Empire Rule Book

(Jeff_L) #1

on, on a successful attack, the weapon deals one hit.
The wielder may spend O O to gain an additional
hit, and may do so a number of times equal to the
weapon's linked rating. Additional hits from linked
weapons may only be applied against the original tar-
get. Each hit deals the weapon's base damage plus
total # scored on the check.


PIERCE (PASSIVE)

An attack made with this weapon ignores one point of
soak for each rank of Pierce. If the weapon has more
ranks of Pierce than the target's total soak, it com-
pletely ignores the target's soak. For example, Pierce
3 against a soak of 2 ignores 2 points of soak, but the
extra "point" of Pierce has no further effect.


PREPARE (PASSIVE)

Weapons with this quality require time to set up be-
fore being used. The user must perform a number of
preparation maneuvers equal to the weapon's Pre-
pare rating before making attacks with that weapon.

SLOW-FIRING (PASSIVE)

Slow-Firing weapons tend to be large, heavy, emplace-
ment-mounted weapons like the turbolasers found on
capital ships, or planetary defense ion cannons. While
they deal incredible damage, they need time to re-
charge or cool down between shots. A weapon's Slow-
Firing rating dictates how quickly the weapon can be
fired after an attack. For example, a heavy turbolaser
with Slow-Firing 2 must wait two Rounds after being
fired before it can be fired again.

STUN (ACTIVE)

A weapon with Stun causes strain to the target. When
the Stun quality is activated, it inflicts strain equal to
the weapon's Stun rating.

STUN DAMAGE (PASSIVE)

Some weapons deal Stun damage instead of regular
damage. In this case, the weapon deals damage as
strain instead of wounds. This damage is still reduced
by a target's soak.
A variant of this is a Stun setting. As a free action,
the wielder can choose to switch the setting of his
weapon to "Stun." In this case, it does stun damage as
described above. When weapons with a stun setting
are used to deal stun damage, their range changes to
short and cannot be increased.

SUNDER (ACTIVE)

When activated, the attacker chooses one item open-
ly wielded by the target (such as a weapon, shield,
or item on a belt). That item is damaged one step:
to Minor if undamaged, from Minor to Moderate, or
from Moderate to Major. If a weapon already suffer-
ing Major damage is the target of a successful Sunder,
it is destroyed.
Sunder requires O to activate. If activated multiple
times in the same attack, each can be applied against
the same weapon, potentially taking a weapon from
undamaged to destroyed in a single attack.

SUPERIOR (PASSIVE)

A Superior item is a sterling example of its kind, rep-
resenting masterful craftsmanship. A Superior weap-
on generates automatic O on all checks related to
its use, and has its base damage increased by one.
Superior armor has its encumbrance reduced by one
and its soak value increased by one.

TRACTOR (PASSIVE)

Instead of firing searing beams of laser fire or crackling
ion discharges, this weapon fires relatively harmless elec-
tromagnetic beams that ensnare ships and hold them
fast in space. Tractor beams, like all weapons, are fired at
their target using a the appropriate skill check (generally
Gunnery) with all suitable modifiers. Once the weapon
hits its target, the target may not move unless its
pilot makes a successful Piloting check with a dif-
ficulty based on the tractor beam's rating. The
tractor beam's rating is always noted in parenthe-
ses in the weapon's stats next to the quality.

VICIOUS (PASSIVE)

When this weapon scores a critical injury or hit, the
character adds ten times the Vicious rating to the crit-
ical roll. With Vicious 3, for example, the victim adds
+ 30 to his critical hit result.

GEAR AND EQUIPMENT
EDCE OF THE EMPIRE
Free download pdf