Star Wars: Edge of the Empire Rule Book

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FLAME PROJECTOR

Flame-producing devices are primarily used to de-
stroy material such as structures or crops, rather than
as anti-personnel weapons. Of course, they excel at
scorching flesh and bone as well.


Flame projectors are popular partially because of
their wide and indiscriminate cone of fire, able to
catch several individuals in a gout of flame. When
triggering the weapon's Burn quality, the user may
choose to apply it to any one target hit by the attack;
this quality may be triggered multiple times, affect-
ing a different target each time. However, the GM can
spend <§) <§) or ^ to apply the weapon's Burn quality
to an ally hit by the original attack.


Models Include: Merr-Sonn C-22 Flame Carbine, Merr-
Sonn CR-24 Flame Rifle.

MISSILE TUBE

Missile tubes are heavy, portable devices that launch
rocket-powered projectiles. Most fire proton-charged
warheads designed to destroy small transports, but
other types of ammunition can occasionally be found.
Missile tubes are elaborate affairs, equipped with
micro-repulsorlifts that make them easier for infantry
soldiers to carry, as well as advanced tracking screens
to detect a target's speed, range, and energy signature.
The latter is particularly important because missile tubes
can be fired in one of three modes. The first is infrared,
which homes in on a craft's heat signature. The second is
gravity-activated mode, which means it tracks a target's
repulsorlift. Both of these modes can be spoofed, either
by dropping burning flares to distract heat sensors or
small repulsorlift pods as chaff. See the Guided weapon
quality to handle these two modes of attack.

The third firing method is direct-fire. This requires
more skill but sends the projectile in a straight line that
cannot be spoofed by chaff or flares (and loses the Guid-
ed quality). Of course, if another target happens to get
in the way, or if the attacker's aim is off, the missile will
hit whatever is in its path without discrimination. Missile
tubes require one preparation maneuver before firing.

Models Include: Merr-Sonn PLX-2M Missile Tube.

FRAG GRENADE

A great variety of grenades can be found throughout
the galaxy, from hand-made explosives created with
organic shells on primitive worlds to mass-produced
metallic casings filled with jagged shards of metal.
All fulfill the same basic purpose—to cause as much
damage and mayhem as possible over a large area.
Frag grenades are very effective against unarmored
targets, rending exposed flesh and causing massive con-
cussive damage to soft tissues. They are significantly

dampened by armor, such as that worn by Imperial
stormtroopers. Those who wonder why the Empire's
foot soldiers wear armor that cannot stop blaster fire
have likely never seen them emerge from the smoke and
ruin of a frag grenade unharmed.
Frag grenades can be set to detonate on impact or
set with a timer to detonate up to 3 rounds after be-
ing activated at the beginning of the attacker's action.
Some also have a "dead man's" or pressure switch that,
once pressed, detonates immediately upon release.
Models Include: Merr-Sonn C-22.

STUN GRENADE

Stun grenades use sonic waves, concussion shocks, and
other methods to stun their targets.
Like frag grenades, stun grenades can be set to det-
onate on impact or set with a timer to detonate up to
3 rounds after being activated. Stun grenades rarely
have pressure detonators.
Models Include: Merr-Sonn C-10 Stun Grenade.

THERMAL DETONATOR

These insidious devices are the size of frag grenades,
but have a thermite-baradium casing surrounding a
baradium core. On detonation, the resulting fusion
reaction creates a particle wave that disintegrates
everything in the blast. Most authorities ban thermal
detonators because of baradium's instability. One det-
onator can level a building.

When using a thermal detonator, any ^ result on the
check means the detonator explodes prematurely. The
wielder takes full damage from the weapon unless he can
perform an additional maneuver to try to get clear; in this
case, he only suffers the Blast damage.
Thermal detonators can be set to detonate on impact
or set with a timer to detonate up to 3 rounds after be-
ing activated at the beginning of the attacker's action.
Some also have a pressure switch that, once pressed,
detonates immediately upon release. Thermal detona-
tors are so potent that their Blast quality affects every-
one within short range of the original target.
Models Include: Merr-Sonn Class-A Thermal Detonator.

Frag Grenade Thermal Detonator

GEAR AND EQUIPMENT
EDGE OF THE EMPIRE
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