Star Wars: Edge of the Empire Rule Book

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BRAWL WEAPONS MELEE WEAPONS


Weapons designed to fit directly over the fists fit into
this category. Brass knuckles and shock gloves are
fairly common among the rough-and-tumble outlaws
of the galaxy.


When using a Brawl weapon, users add their Brawn
characteristic to the damage dealt, unless the weapon
description indicates otherwise (the plus symbol next
to the listed damage indicates that users add their
Brawn to damage dealt).


BRASS KNUCKLES

Dirty fighters and those looking to protect their fists
from the tough hides of certain alien species rely on
metallic knuckles, gauntlets, or other hand or limb
coverings. Hoodlums on some worlds refer to them as
"negotiation enhancers."


Another great advantage of brass knuckles is their
ability to be concealed in a pocket or other compart-
ment until they're needed. Add one • die to a charac-
ter's Perception check when attempting to find brass
knuckles on a person's body.


SHOCK GLOVES

Thin, metallic wires turn standard insulated gauntlets
into shock gloves. Martial artists can use them to aug-
ment their brutal hand attacks, and more than a few
nefarious rogues have been known to "seal a deal" with
a handshake that leaves a rival convulsing on the floor.


Models Include: Corellian Personal Defence X-21.


In a galaxy full of blasters, bowcasters, and thermal
detonators, melee weapons are surprisingly common.
Some wielders prefer a blade to a blaster, as they
know the blade is far more reliable and just as deadly
in the right hands. Others know that a deadly polearm
or vicious vibro-ax gives a scoundrel the confidence
and intimidation factor he needs to walk into a den of
thieves and murderers and come out on top.

When using a Melee weapon, users add their Brawn
characteristic to the damage dealt, unless the weapon
description indicates otherwise (the plus symbol next
to the listed damage indicates that users add their
Brawn to damage dealt).

COMBAT KNIFE

Vicious combatants rely on sharp blades to slice and
gash their foes. They're also far easier to conceal than a
firearm and just as deadly if the user is skilled in its use.
Knives are seen as the weapons of commoners, thieves,
and assassins, so carrying one in plain sight may cause
social stigma in polite company, or add to a rogue's pres-
ence in more wretched hives of scum and villainy.

GAFFI STICK

The Tusken Raiders of Tatooine carry brutal staves
made from desert tracti hardwood, krayt dragon horn
or bone, or scavenged metal. One end of the gaffi
stick is flanged with four protruding blades useful for
cutting and gashing opponents. The other end curves
outward and ends in a spike of some sort, with the
opposite side serving as a dull club. While to some the
gaffi stick seems crude, its genius is its versatility—be-
ing able to stab, cut, or club depending on how the
user wields it. It has practical uses as well, from serv-
ing as a walking stick in the rough terrain of Tatooine
to guiding the Tusken Raiders' massive banthas.
Gaffi sticks require two hands to wield.

FORCE PIKE

Force pikes are one-meter long metallic staves topped
with power-tips. One setting on the power-tip vibrates
powerfully enough to shatter flesh, steel, and stone.
The other setting provides an electric shock that
can be set relatively low to prod or control, or high
to cause excruciating pain or death. Either setting is
designed for ease of use—it takes little skill to swing
a stick and cause devastating injury with the vibro or
electricity setting. In the hands of a skilled user, how-
ever, it's almost as powerful as a lightsaber.
When used with its Stun Setting, a Force Pike does
not benefit from the Pierce 2 Quality. Force pikes re-
quire two hands to wield.
Models Include: SoroSuub Controller FP.

GEAR AND EQUIPMENT
EDGE OF THE EMPIRE

Brass Knuckles

Shock Gloves

Combat Knife
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