Star Wars: Edge of the Empire Rule Book

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PROSTHETIC REPLACEMENTS

Given the often violent nature of the galaxy and the
dangerous weapons used to settle many disagree-
ments, many losers (and winners) of such conflicts of-
ten wind up with fewer fingers, arms, or legs than when
they started. Others might have internal organs de-
stroyed or ruined eyes. While cloning technology and
flesh regenerators can be used to repair such losses,
few use this option, as it is expensive and often highly
illegal. Instead, many opt for mechanical replacements.


BioTech Industries' Repli-Limb Prosthetic Replace-
ments are some of the more popular options. These
cybernetics are designed to provide identical function-
ality to the original limb or organ, and are installed
with a synthflesh covering, making them almost indis-
tinguishable from the organic component they replace.


Limbs and major organs (including sensory organs
such as eyes and ears, as well as heart, lungs, livers,
and more) can all be replaced with a Repli-Limb option.
They do not provide any bonuses or enhancements to
the character, but restore him to normality. There are
two general cost entries for Repli-Limb Prosthetics; the
first is for limbs, the second for organs. However, the
GM should feel free to increase or decrease the costs
depending on the specific circumstances.


Models Include: BioTech Industries Repli-Limb Pros-
thetic Replacements.

DETECTION DEVICES


Knowing the foe is only the first step—knowing what
he is doing and where he is going is also important.
Detection and surveillance gear helps ensure there
are no unwanted visitors in the midst of illicit activities
or unexpected surprises lurking in deserted areas.

ELECTROB IN OCULARS

Electrobinoculars come in many shapes and sizes,
depending on their role and the species to use them.
Neuro-Saav's Model TD2.3s, for example, are electri-
cally powered and allow for high levels of magnification
in zoom and panoramic views. They also offer vision
in very high or very low levels of light, thermal imag-
ing, and (in more expensive versions) recording and
playback modes. Informational overlays also provide
distances, elevations, and velocities of sighted targets.

Electrobinoculars allow the user to see normally in
low light or extremely bright conditions, and can mag-
nify targets up to ten kilometers away. When using
electrobinoculars, characters may also remove up to


  • imposed due to long range or poor light.
    Models Include: Neuro-Saav Model TD2.3 Elec-
    trobinoculars, Fabritech "Longsight," TaggeCo. Model
    3 Imperial Army.


MACROBINOCULARS

A far simpler version of the more complicated elec-
trobinoculars, macrobinoculars use rugged imaging
systems to magnify far-off objects for their users. They
are more reliable than electrobinoculars, because
there are few systems that can break down. However,
they sacrifice the image enhancement and record-
ing systems, as well as any low light capability. There
are countless macrobinocular brands on the market,
though most of the differences are purely cosmetic.
Models Include: Numerous Variants.

SCANNER GOGGLES

Simpler than electrobinoculars, scanner goggles en-
hance vision through a blend of light amplification
and thermal imaging. They are common in illegal and
combat situations, as they do not require extra effort
or hands for their operation.
Scanner goggles allow the user to see normally in
dark conditions.
Models Include: Fabritech X-2000 Scanner Goggles,
Torjeka B3, TaggeCo. Luminator.

GENERAL PURPOSE SCANNER

Most scanners are small, hand-held gear, designed
to be simple and durable for field use by scouts
and explorers. Depending on the model, they
indicate the nearby presence of life forms, heat
fonts, radiation sources, acoustic emissions, or any
combination thereof. Some operate in all direc-
tions, displaying their results on screens or holo-
displays, while others are directional and only give
indications towards where they are pointing. The
Cryoncorp EnhanceScan is a typical example of
this. Small enough to be carried by a single scout,
the scanner has life-form tracking, motion sensing,
metal detection, and the ability to intercept stan-
dard frequency comlink transmissions. The motion
sensing operates up to half a kilometer, while the
remaining systems can detect targets up to a kilo-
meter and a half, and the comlink interceptor can
catch signals from much further.

Models Include: Cryoncorp EnhanceScan General
Purpose Scanner, Crozo Industrial Mineral Scanner,
CUE GenScan.

GEAR AND EQUIPMENT
EDCE OF THE EMPIRE

Macrobinoculars
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