Star Wars: Edge of the Empire Rule Book

(Jeff_L) #1

CONFLICT


AND COMBAT


"Ohhh, great warrior. Wars not make one great."
-Master Yoda

T


he galaxy is a dangerous place. War between the
Galactic Empire and the Rebel Alliance overwhelms
many portions of the galaxy. Crime lords, pirates, mer-
cenaries, and brigands thrive in the dark and lawless
reaches, preying on the weak and each other alike.


Narrative and Structured Gameplay

m


ost of the gameplay in EDGE OF THE EMPIRE is
done on a narrative basis, with the GM describing
events and the players describing their characters' ac-
tions and reactions to these events. Combat, however,
requires more structured gameplay.
Narrative gameplay does not require the GM or play-
ers to keep track of the exact passage of time, and for
the most part, this is perfectly acceptable. It's usually

enough to know that actions may take a few minutes,
hours, days, or weeks (or any other amount of time).
Narrative gameplay is most often used in any situation
where the precise order of actions is unimportant.
Structured gameplay is, at its heart, a rules sys
tern that breaks up a character's actions into what he
could reasonably perform in a predetermined amount
of time. It also gives each character in a scene the OP-

CONFLICT AND COMBAT
EDGE OF THE EMPIRE

197

Shady deals, clandestine meetings, and struggles for
power, however small, are just day-to-day business in
the fringes of society.
In other words, the galaxy is ripe for adventure.
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