Star Wars: Edge of the Empire Rule Book

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target. If the character is engaged with an opponent
or adversary, he must perform a maneuver to dis-
engage with that opponent before moving to any
other location. This only changes his range relative
to his opponent from "engaged" to "short" and
represents the effort of backing away and
avoiding his opponent's attacks. Charac-
ters do not need to perform this maneu-
ver to leave an engagement consisting
only of friendly characters or allies.
Moving within short
range. Performing this
maneuver allows an,
unengaged char-
acter to move to
another position
that is currently
within short range
of him.

Actions

DROP PRONE OR STAND FROM PRONE

Dropping prone and standing from a prone posi-
tion each require a maneuver. Drop-
ping prone allows the character to
add • to all ranged attacks made

. against him, although he also
|i must add • to all melee attacks
made against him.


PREPARATION

Some actions require additional
preparation to perform safely. The
preparation maneuver is generally
performed in conjunction with an-
other ability to confer a bonus,
offset a penalty, or fulfill a re-
quirement. The individual tal-
ents or abilities that utilize the
preparation maneuver define
its specific effect. It is some-
times abbreviated under the
requirements as "prepare."

||uring a character's turn, he
Ugenerally has the chance t<
perform one primary activity,
is the character's action. Actions in-
clude any activity complex enough to
warrant involving a skill check, and can
range from slicing open a computer system to shoot-
ing a blaster.

ACTION LIMITATIONS


A character may only perform one action in a turn.
Some characters may have abilities allowing them to
perform an action as a maneuver. This does not vio-
late the limit of one action per turn, however, as the
action now counts as a maneuver.

TYPES OF ACTIONS


There are five major types of actions a character can
perform during his turn: exchanging an action for a
maneuver, spending the action to activate an abil-
ity or talent, activating a Force power, performing a
skill check, and performing a combat check. The last,
performing a combat check, is actually a variation on
performing a skill check. However, enough unique cir-
cumstances surround it that it requires its own entry.

EXCHANGE AN
ACTION FOR A
MANEUVER

A character may exchange
his action for an additional
maneuver during his turn. He may then perform any
maneuver he would be able to perform normally, fol-
lowing all the rules that govern maneuvers. However, he
still may not perform more than two maneuvers during
his turn, no matter how he gained access to them.

SPEND AN ACTION TO
ACTIVATE AN ABILITY

Certain abilities or talents can require an action to ac-
tivate. When a character spends an action to activate
an ability or talent (even if spending the action does
not require a check or any other activity on the char-
acter's part), he has used his action for his turn. He
may not take a second action, unless he specifically
has an ability that would grant him a second action.

ACTIVATE A FORCE POWER

Most Force powers require an action to use. These are
covered in more detail in Chapter VIII: The Force.

CONFLICT AND COMBAT
EDGE OF THE EMPIRE
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