Star Wars: Edge of the Empire Rule Book

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Additional Combat Modifiers

The prior sections cover the fundamentals of making
I a basic combat check. However, combat rarely oc-
curs in a vacuum. Any number of things can modify a
combat check, from environmental factors to actions
the character chooses.


This section discusses those modifiers. The first
part of this section covers conditional and situational
modifiers. The second part of this section covers out-
side factors such as environmental effects.


CONDITIONAL AND
SITUATIONAL MODIFIERS

Character choices can modify combat checks in many
ways, some good and some bad. These choices can
often provide additional benefits, as well.

MAKING RANGED ATTACKS AT
ENGAGED TARGETS

Sometimes, characters may want to attack a target
that's engaged with another character. If the two char-
acters are both enemies, the attacker may not worry
about whom he might hit. However, if one of the char-
acters is an ally, then things become more dangerous.
When attacking a target engaged with an ally, the
attacker upgrades the difficulty of the check by one
(for more on upgrading difficulty, see page 21). In
addition, if the attacker's check succeeds but he gener-
ates at least ^, that ^ is automatically spent to make
the attacker hit one of the individuals engaged with the
target (of the GM's choice), instead of the target.

MAKING RANGED ATTACKS
WHILE ENGAGED

Sometimes, characters may want to make a ranged
attack while they're engaged with an opponent. Such
an action can be risky; a character may find it hard to
take the time to line up a shot while an opponent is
swinging a vibro-ax at him!
Any opponent engaged with the character when he
makes a ranged attack (no matter who the target is),

TABLE 6-4: RANGED MODIFIERS
Condition Modifier
Engaged w/Ranged
(Light) +^1 difficulty
Engaged w/Ranged
(Heavy) + 2 difficulty

Engaged w/Gunnery May notengaged make with an opponent. Gunnery checks when

may add • to his next Brawl or Melee check against
that character. He automatically loses this bonus if ei-
ther he or the character are no longer engaged with
the other.
In addition, the difficulty of some ranged attacks
increases while engaged, and other ranged attacks
become impossible. See Table 6-4: Ranged Modi-
fiers for more information.

ATTACKING PRONE TARGETS AND
ATTACKING WHILE PRONE

A character who is knocked down, unconscious, or
willingly drops prone is considered prone.
Prone characters are easier to hit with certain com-
bat checks and find it harder to use certain combat
skills. A character gains • when attacking a prone
target with a Melee or Brawl check. A prone character
suffers • when making a Melee or Brawl check from
a prone position.

Prone characters are harder to hit with ranged at-
tacks but suffer no penalties when making ranged at-
tacks. When a character attacks a prone target with
a Ranged (Light), Ranged (Heavy), or Gunnery check,
he suffers •
Some attacks or weapons may cause a character to
become prone—this is indicated in individual weap-
on, talent, or creature attack entries. Getting knocked
prone may be the result of a failed Coordination check
or the activation of a weapon's special quality.

TWO-WEAPON COMBAT

A character may opt to carry a Ranged (Light) weapon
or a one-handed melee weapon in each hand, increas-
ing his volume of attacks at the expense of accuracy.
When attacking with two weapons, the charac-
ter must be wielding two weapons that can each be
reasonably held and wielded in one hand. Generally,
these weapons are Ranged (Light) weapons—gener-
ally pistols and grenades—and one-handed melee or
brawl weapons. If it's unclear whether or not a weap-
on can be wielded one-handed, the GM makes the
final determination as to if it can be used.
To make the attack, he performs a combined
check. First, the character denotes one weapon as
the primary weapon. When making the combined
check, he will be attacking with this weapon. He then
determines what skills and characteristics he would
use when making attacks with his primary weapon,
and his secondary weapon (the other weapon he
wields). Finally, he determines his target.

CONFLICT AND COMBAT
EDGE OF THE EMPIRE
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