Star Wars: Edge of the Empire Rule Book

(Jeff_L) #1

Ship's Complement: One pilot, one co-pilot, one navi-
gator, one gunner, one comms operator, one engineer.
Encumbrance Capacity: 200 (without passengers).
Passenger Capacity: 20.
Consumables: Two months.
Cost/Rarity: 1 40,000 credits (R)/6.
Customization Hard Points: 2
Weapons: Forward Light Blaster Cannons (2) (Fire Arc
Forward; Damage 4; Critical 4; Range [Close]; Linked
1), Forward Twin Light Laser Cannons (2) (Fire
Arc Forward; Damage 5; Critical 3; Range
[Close]; Linked 1), Aft Retractable Twin Light
Blaster Cannon (Fire Arc Aft; Damage 4;
Critical 4; Range [Close]; Linked 1).


TIE/LN STARFIGHTER

The primary space superiority fighter of the Imperial
Navy, the tiny and fragile Twin Ion Engine fighter has
been in service for decades. Light, fast, and incredibly
nimble, the iconic TIE fighter is a bare-bones, no-non-
sense fightercraft. Consisting of a spherical, lightly ar-
mored command module with a large circular transpar-
isteel viewport attached to two massive hexagonal
wing and solar panel assemblies, the TIE fighter has no
shields, no landing gear, no hyperdrive, few comput-
erized systems, and no life support system, requiring
the pilots to wear vacuum suits. Every bit of fat was
trimmed from the initial design, resulting in a blister-
ingly fast and shockingly agile ship, albeit one with a
high attrition rate.

Along with being light, the ship is also incredibly sim-
ple. It draws its power from a miniature version of SFS's
l-a2b solar ionization reactor, which collects solar en-
ergy from the panels in the fighter's wing assemblies.
This generator powers the twinned, high-output SFS
P-s4 ion engines from which the craft takes its name, as
well as the twin linked laser cannons under the cockpit.
TIE fighters are necessarily short-range

fighters. When not based at planetary or orbital naval
installations, they must be carried into battle by carrier
ships such as Star Destroyers or escort frigates.

Hull Type/Class: Starfighter/TIE Series.
Manufacturer: Sienar Fleet Systems.
Hyperdrive: None.
Navicomputer: None.
Sensor Range: Close.
Ship's Complement: One Pilot
Encumbrance Capacity: 4.
Passenger Capacity: 0.
Consumables: Two days.
Cost/Rarity: 50.000 credits (R)/4.
Customization Hard Points: 0.
Weapons: Forward Mounted Medium Laser Cannons
(Fire Arc Forward; Damage 6; Critical 3; Range [Close];
Linked 1).

BTL-A4 AND BTL-S3 Y-WING ATTACK
STARFIGHTER

Koensayr's Y-wing is a dedicated heavy attack and
bomber starfighter. Known affectionately as the wish-
bone by its pilots, the Y-wing consists of a central fuse-
lage section flanked by two drive nacelles mounted to
reinforced pylons. The central section houses a heavily
armored cockpit with full life support and pilot support
systems, as well as all of the ship's weapon systems,
with an astromech socket directly abaft. The Novaldex
power generator, along with the fighter's shield genera-
tor, hyperdrive, and numerous other essential systems,
is mounted amidships with engine nacelles on either
side. Each contains a powerful Koensayr-produced
R200 ion engine.

In keeping with their role as ship killers, Y-wings have
thick armor and heavy shields to protect them while they
close with targets. With their slim cross-section, sturdy
protection, and powerful weapons, they are well suited
to a role that requires them to fight their way to a tar-
get, deliver their ordnance, and fight their way back. De-
spite their reputation for reliability, Y-wings possess some
quirks that make them relatively high maintenance. This
has led to frustrated crews and technicians permanently
removing the largely cosmetic hull plating for ease of con-
stant access to the fighter's internal systems; it's a rare
Y-wing that flies with its hull plates intact.

The BTL-A4 Y-wing is a single-seat variant, while the
BTL-S3 has a second seat for a sensor officer/gunner be-
hind the pilot. In the BTL-S3, the gunner fires the ion can-
non turrets, while in the BTL-A4, they are fixed forward
and controlled by the pilot. This profile covers both vari-
ants, as there are almost no additional differences.

STARSHIPS AND VEHICLES
'EDGE OF THE EMPIRE
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