Star Wars: Edge of the Empire Rule Book

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HYDRAULIC CONTROL CIRCUITS

Hydraulic control circuits are a throwback to an
earlier era of shipbuilding. Instead of using tra-
ditional conductive material pressed into com-
posite wafer boards to transfer electromagnetic
energy, HCCs use countless, near-microscopic
transparisteel tubes full of highly conductive liq-
uid metal similar in its composition to mercury.
Held under pressure and regulated by a series
of valves, this metal controls the flow of energy.
Bulky, antiquated, and difficult to work with,
these circuits do have an incredible resistance to
the effects of ion weapons, a fact that has not
gone unnoticed among spacers. This may be ap-
plied to non-fighter starships.


Models Include: Corellian Engineering Hy-
draulic Control Circuits, Santhe/Sienar Hard-
ened Circuitry, Fabritech Insulated Circuitry.
Base Modifiers: Ships equipped with these
attachments suffer half damage from weap-
ons possessing the Ion quality, after damage
is reduced by soak. When installed, decrease
handling by one. and decrease system strain
threshold by one.
Modification Options: 1 Defender chooses
ship component affected by Ion Weapon qual-
ity, as opposed to the attacker Mod, 1 Increase
system strain threshold by one Mod.
Hard Points Required: 2.
Price: 1,000 credits.

REINFORCED SHIELD GENERATOR

A good defense is crucial to keeping a starship
operational in the rough and tumble space of
the Outer Rim. P-K's AEGIS Shield Generators
and other reinforced shield generators upgrade
a ship's stock particle and ray shielding so as to
make it stronger and to make the shields easier to
manage. While the AEGIS improves only one de-
fense zone at a time, further tinkering with these
units has resulted in improved shield strength.
This may be added to any ship or vehicle.
Models Include: Phoah-Kingsmeyer 721a AE-
GIS Shield Generator, KDY 880 Palisade Shield
Generator, Sienar SH-2/a.Z Shield Reinforcement.
Base Modifiers: One additional point of de-
fense to one defense zone of choice.
Modification Options: 2 one additional point of
defense to one defense zone of choice Mods.
Hard Points Required: 2
Price: 3,800 credits.

SMUGGLING COMPARTMENTS

These are concealed compartments installed
in starships, especially freighters and transports,
for the transportation of contraband. Used to hide
goods and occasionally people from prying eyes, they
are incredibly hard to spot. Common places for smug-
gling compartments are beneath deck plates, behind
heavy equipment, or in a thousand other bolt-holes
throughout a vessel. This may be added to any ship or
vehicle with encumbrance capacity 25 or more.
Models Include: None.
Base Modifiers: Stores items up to 25 Encumbrance
per compartment. This still counts as part of the total
encumbrance threshold of ship. Increases difficulty of
checks made to find compartment by +2.
Modification Options: 2 Additional storage (25 En-
cumbrance) Mods.
Hard Points Required: 1.
Price: 1,200 credits.

STARSHIPS AND VEHICLES
EDCE OF THE EMPIRE
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