FORGER [RIVAL] LOAN SHARK [NEMESIS]
A government that spans an entire galaxy is, by its
very nature, bureaucratic. Bureaucracy means pa-
perwork and paperwork means there will always be
those who need certain documents to which they
do not have access. Forgers provide such things,
but at a cost. "Paperwork" is something of a misno-
mer, however, because other than some more iso-
lated planetary governments, very few agencies re-
quire physical paperwork, instead issuing and
requiring electronic documents in the form of se-
cure datapads or encrypted files. A typical forger,
then, works almost exclusively in the realm of elec-
tronic fabrication, and many are extremely skilled
at their jobs. Those who are not are quickly weeded
out by exposing themselves through shoddy work.
Skills: Computers 1, Knowledge (Underworld) 2, Per-
ception 2, Skulduggery 2, Vigilance 1.
Talents: None.
Abilities: None.
Equipment: Holdout blaster (Ranged [Light); Damage
5; Critical 4; Range [Short]; Stun setting), electronic
forger's kit and tools.
INFOCHANT [RIVAL]
In a galactic society, and even more so in its criminal
underbelly, information is perhaps the most valuable
commodity in existence. An infochant, shorthand slang
for "information merchant," traffics in information and
makes it available to anyone who wants it for a price.
Typically, an infochant has a network of people who
feed him information in exchange for favors, payment,
or even other information (which the infochant spreads
to those who may be interested). Some must seek out
potential clients but others let the clients come to
them. This is generally the hallmark of an infochant
who has established a well known, successful, and prof-
itable network.
Skills: Deception 2, Knowledge (All) 2, Perception 2,
Vigilance 1.
Talents: None.
Abilities: None.
Equipment: Holdout blaster (Ranged [Light]; Damage
5; Critical 4; Range [Short]; Stun setting), encrypted
datapad, comlink.
There will always be those in need of money in the gal-
axy and there will always be others who are happy to
lend it to them in exchange for a promise of repayment
plus interest. Loan sharks are typically individuals with
significant wealth at their disposal but who are never
content with what they have. This leads them to loan
their money to others at such a rate that they get back
at least half again what was loaned. The people to
whom they loan their money are desperate and have
nowhere else to turn, but loan sharks care little about
the details. They simply want their money returned or
they want to see those who default on their loans pun-
ished in the most demonstrative way possible.
Skills: Charm 2, Coercion 2, Cool 2, Deception 4,
Ranged (Light) 2, Perception 2, Vigilance 2.
Talents: Adversary 1 (upgrade difficulty of all combat
checks against this target once), Natural Negotiator
(once per session, may reroll any Cool or Negotiation
check), Spare Clip (does not run out of ammo on a ^).
Abilities: None.
Equipment: Disruptor pistol (Ranged [Light]; Damage
10; Critical 2; Range [Short], Vicious 4), holdout blaster
(Ranged [Light]; Damage 5; Critical 4; Range [Short];
Stun setting), armored clothing (+1 soak, +1 defense).
PIRATE CREW [MINION]
The sort of beings who embrace the life of a pirate are
typically those who simply could not fit into society in
any other situation. Pirates are selfish, bloodthirsty indi-
viduals who thrive on the thrill of combat and the cruel
joy of victimizing others. These people live with the ever-
present threat of death; when boarding another vessel or
if attacked by law enforcement agencies. Because of this
ever-present threat of death, pirates tend to embrace a
hedonistic lifestyle that includes revelry at every imagin-
able opportunity and of every conceivable variety.
Skills (groups only): Cool, Ranged (Heavy) or
Ranged (Light).
Talents: None.
Abilities: None.
Equipment: Heavy blaster pistol (Ranged [Light];
Damage 7; Critical 3; Range [Medium]; Stun setting)
or blaster carbine (Ranged [Heavy]; Damage 9; Criti-
cal 3; Range [Medium]; Stun setting), vibroknife (Me-
lee; Damage 3; Critical 2; Range [Engaged]; Pierce 2,
Vicious 1), padded armor ( + 2 soak).
ADVERSARIES
EDCE OF THE EMPIRE