Star Wars: Edge of the Empire Rule Book

(Jeff_L) #1
Basic, though most Wookiees have no problem com-
prehending them.
Life on the Fringe: A free Wookiee in the Impe-
rial era is usually a Wookiee with a bounty on his
head. Few will bother to bring that point up, knowing
it better to please a Wookiee than anger him. Those
Wookiees who do not slave away in the Empire's
labor camps can be found in all careers that mix
danger, technology, and exploration. Bounty hunt-
ing is one profession that Wookiees find detestable,
though a couple of rogues, such as Snoova, have
taken that route.

SPECIES ABILITIES


  • Wound Threshold: 1 4 + Brawn

  • Strain Threshold: 8 + Willpower

    • Starting Experience: 90 XP

    • Special Abilities: Wookiees begin the game with
      one rank in Brawl. They still may not train Brawl
      above rank 2 during character creation.

    • Wookiee Rage: When a Wookiee has suffered any
      wounds, he deals + 1 damage to Brawl and Melee
      attacks. When a Wookiee is Critically Injured, he in-
      stead deals + 2 damage to Brawl and Melee attacks.




Step 4 and 5: Choosing a Career and Specializations


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t this stage, the player chooses his character's ca-
reer (which remains with the PC permanently) and
his starting specialization (which may be only one of
many the character undertakes over the course of his
story). Both are critical choices as they establish the
history and the potential future of the character.
It is a good idea for each player to look over all of the
options before deciding. The idea is not only to look at
the immediate capabilities of a character, but to look
forward to that character's growth potential. If a player
imagines his PC will one day fly a small freighter into
certain doom in a desperate battle for the galaxy, it's a
very good idea to make sure good piloting options are
along the chosen development path.

WHAT'S THE DIFFERENCE?


The most important difference between a career and a
specialization is the obvious one—specializations are areas
of particular focus for an individual following a career path.

For purposes of story and roleplaying, however, it is
important to more deeply consider the distinctions of
these two character elements. What a player chooses
as a career for his character defines the overall and on-
going commitment to a way of life for that character. A
career is more than just what a character does for a liv-
ing—it is his way of life, encompassing his goals, his pas-
sions, his training, and his destiny. Areas of focus may
change over time, and what he does to make ends meet
may alter drastically over time, but a character will never
truly stop being whatever it is he chose to be at his core.
In other words, no matter how much he gets caught
up in politics, military campaigns, or rescue missions,
Han Solo will always be a Smuggler.
Specializations, on the other hand, represent a char-
acter's areas of interest and education, his current topic
of intense focus, or the vocation he's undertaken at this
stage of his life. Where a career expresses the nature of
a character, a specialization indicates what a character
really does in the galaxy—at least at the moment.

For example, Lando Calrissian clearly embodies the
Scoundrel when encountered in The Empire Strikes
Back. In Return oftheJedi, however, he proves to be
an extraordinary Pilot, indicating he spent some time
focused on that specialization as well.

CHOOSING A CAREER


It's easy enough to look at the game information
and select purely on the rules material, but
players will discover a richer experience if
they do so with two key questions in mind:

CHARACTER CREATION
EDGE OF THE EMPIRE
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