Star Wars: Edge of the Empire Rule Book

(Jeff_L) #1
WHICH ROLE?

When gathering at the table to start a new cam-
paign, one of the first questions that each person
must answer for himself is, "which role will my
character fill?" Diversity encourages creativity and
excitement, and it could be a fairly limited cam-
paign if everyone at the table chooses to be Ex-
plorers or Smugglers.


Certainly it's possible to make stories work around
such a premise, but the diversity of careers reflects
the essence of a "ragtag bunch" gathered under diffi-
cult circumstances and doing the best they can to not
only survive, but to thrive. Through a complex set of
both complementary and divergent skills and talents,
a group of PCs operating in the fringes can expect a
much greater chance of success, as well as a much
wider array of stories and plots to experience.
With this in mind, a player's two foundational
choices are species and career. In selecting a ca-
reer, there are some questions and answers that
may help in the evaluation process:



  • Should this character be a strong combatant?
    While it is absolutely true that any character in a
    Star Wars game should be able to handle himself in
    a fight, some are truly meant to excel in violent con-
    flict resolution. A Hired Gun is the obvious primary
    choice for a career, although a Bounty Hunter is
    clearly a strong choice for this role as well.

  • Should this character be able to handle a
    starship? Piloting ships through the galaxy isn't
    quite the same as driving a car, but it's common
    enough to see interstellar travelers with at least a
    modicum of pilot skill. True aces, however, are go-
    ing to be found among the Smugglers. Explorers
    are also strong in this area, and Bounty Hunters
    can manage the basics.

  • Should this character be a "face" for the group?
    There are times when talking may be far preferable
    to shooting or punching. Getting into some places,
    getting out of others, or getting in touch with im-
    portant people—these are all situations in which a
    skilled negotiator or persuasive conversationalist is
    very valuable. The Colonist is the best career choice
    here, though Explorers and Smugglers also have
    some competency in this field.

  • Should this character be the "I know that"
    guy? Knowledge is power, and power is impor-
    tant when facing off with the Empire and prob-
    ably a handful of criminal overlords. Sometimes
    it's about knowing things, and more often, it's
    about knowing how to find out. Either way, Colo-
    nists and Explorers are the best career choices to
    fulfill a role like this.

  • Should this character be the sneaky rogue
    type? Getting in, getting the stuff (or data), and
    getting out without being seen—very important
    abilities for fringe life. Let the bruisers and the
    hired guns duke it out toe-to-toe; that's just a great
    distraction. The rogue PC will take the opportunity
    to get the real work done. Smugglers tend to be
    good in this area, as are Bounty Hunters.

  • Should this character be the consummate
    support person? For every character who stands
    up front fighting or dives in to make things hap-
    pen, there are often many others who give their
    all to make sure he has what he needs to do his
    job and he comes back alive from doing it. The
    support character doesn't get all the glory, yet
    he is often the critical element that determines
    success or failure in any effort. The Colonist and
    the Technician are two powerful career choices
    for this kind of role.
    These are also good questions to consider in choos-
    ing a specialization, but the career choice determines
    which specializations a character has best access to.
    Thus, having answers worked out at this point makes
    the entire process much easier and more effective.


CHARACTER CREATION
EDCE OF THE EMPIRE
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