Waterdeep - Dungeon of the Mad Mage
8C. ACID TENTACLES The gargoyles and golems in area 8a won't enter this empty cavern, the ceiling of which is a rough 15-foot- h ...
MAD MAGE'S PUZZLE Indentation. A 4-inch-deep, 8-foot-wide, 10-foot-long rectangular indentation is carved into the floor of thi ...
OLD BEHIR LAIR A mated pair of behirs once occupied this corner of the dungeon, but the Stonecloaks killed them. 12A. BONES AN ...
vicinity of the chasm to snuff out torches and other open flames of a nonmagical nature. The chasm has abundant handholds and is ...
A detect magic spell reveals a powerful aura of abju- ration magic around each sapphire. Close examination reveals the image of ...
Books. The room is cluttered with stacks of books, most of them caked with dust (see "Books" below). Desk and Chair. A path betw ...
22A. MAGIC CIRCLE Circle. A circle of runes is inscribed on the floor. Door Symbol. The door to area 22b has a large symbol chis ...
NOWN ALSO AS THE DEEP MINES, THIS LEVEL of Undermountain originally revealed its riches to dwarves and, later, to warmon- gering ...
266 blood might attract ravenous, blood-drinking crea- tures such as stirges or vampire spawn.) The song of an unholy choir ech ...
1 square =^10 feet M11P 21: T eRMINVS Leve~ LEVEL 21 J TERMlNUS LEVEL ...
268 ORE-FILLED CART This 20-foot-high cavern has tracks running through it. A mine cart laden with iron ore has chocks holding ...
CLERIC'S END This tunnel s lopes up toward the northeast, intersecting multiple rubble-strewn passages along the way. A mine tr ...
270 GRAND VESTIBULE Blood. Blood leaks down the walls and across the decor of this once grand hall. Pi11ars. Four stone pillars ...
The large iron shield hanging on the wall weighs 750 pounds and bears the broken arrow symbol of Ladu- guer. Any duergar recogni ...
The floors and walls are covered with interlocking, blood-streaked stone tiles. The ceiling is 10 feet high throughout. 16A. NOR ...
Forge. Crackling flames fill a stone forge that protrudes from the north wall. An iron anvil squats in front of the forge (which ...
274 their weapons drawn. The battle cry also awakens the guards sleeping in area 19b, who collect their weapons and investigate. ...
GUARD POST Walls. Interlocking stone tiles cover the floor and walls of this 10 -foot-high room. Portcullis. An iron portculli ...
not bestowed on any character who releases one or both mariliths that a re trapped in the crystal menhirs (see "Standing Gate to ...
LEVEL 22: SHADOWDUSK HOLD HAOOWOUSK HOLD IS DESIGNED FOR FOUR 17th-level characters, and characters who defeat the monsters on t ...
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