Waterdeep - Dungeon of the Mad Mage

(Jeff_L) #1

accoutrements of a typical kitchen, such as food prepa-
ration tables, cupboards stuffed with pots and pans,
and racks of utensils. Its more noteworthy features are
as follows:


Kitchen S taff. Two b arbed devils prepare meals here
and attack anyone they don't recognize. Also present
are three living unseen servants (see appendix A)
that deliver meals.
Stove. The kitchen's centerpiece, a massive iron stove
with a domed hood, is topped with bubbling cauldrons
and sizzling skillets.
Pneuma tic Tubes. Thirteen copper pneumatic tubes
are fastened to one wall, with a shelf of empty copper
canisters below them.
The devils perform their duties in a half-hearted
manner, usually undercooking or overcooking the food.
Despite their displeasure, they keep the kitchen clean
and tidy, as befits their orderly nature. The living unseen
servants have no function other than to deliver meals.
The stove is powered by magic from the Elemental
Plane of Fire and puts out a lot of heat. Any creature
that touches the stove or starts its turn in contact with it
takes 5 (ldlO) fire damage.
Pneumatic Tubes. These tubes connect to various
other locations in Dweomercore and are used to receive
food orders (though food is not sent through them).
From left to right, the tubes are labeled with their des-
tinations: "Turbulence" (area 8a), "Violence" (area 8b),
"Karstis" (area 8c), "Yarek" (area 8d), "Spite" (area 1 la),
"Skrianna" (area llb), "Vacant" (area llc), "Cephalossk"
(area lld), "Blan" (area lle), "Nylas" (area llf), "Head-
master" (area 15a), "Wormriddle" (area 23c), and "Guest
Lecturer" (area 42).


27B. SCULLERY
This room is filled with sinks full of soapy water, shelves
of dishes and cookware, and racks of damp towels. If
she has not been encountered elsewhere, Violence the
tiefling mage (see "The Horned Sisters," page 118) is
here, cleaning dishes as punishment for threatening a
guest lecturer.
Violence isn't permitted to leave until the headmaster
releases her, and she's unwilling to sneak off and face
greater punishment. If the characters approach her in a
friendly manner, Violence recommends that they speak
to her sister, who is in the Spellcasting Hall (area 17).

27C. LARDER
This room contains crates, barrels, and sacks filled with
staple foodstuffs.


  1. MORE HALASTER STATUES
    This area is identical to area 24, with the added feature
    of a n illusory wall to the west.
    A detect magic spell cast on the western wall reveals
    that the wall gives off an aura of illusion magic. It has
    no substance, and creatures and objects can pass right
    through it. The illusory wall can be removed with a suc-
    cessful dispel magic spell (DC 14).
    29. OLD BOOKS
    Light. Lanterns anchored to the 15-foot-high ceiling by
    iron chains are spaced 20 feet apart and have contin-
    ual flame spells cast on them.
    Bookshelves. Carved into the walls are five-tiered book-
    shelves packed with old leather-bound tomes.
    Illusory Frescoes. At the north end of the east wall is
    a 20-foot wide, 8 -foot-tall painted fresco. A similar
    fresco adorns the middle of the west wall. These walls
    and their frescoes are illusions that conceal passages
    to areas 28 and 32. Hidden behind the illusory wall
    to the west are four altered helmed horrors (each
    marked with an H on map 9).
    None of the books stored here are valuable, and many
    are so old that they fall apart if opened. Most are text-
    books about the eight schools of arcane magic, penned
    by sages and scholars of yore, and they contain hand-
    written margin notes and graffiti from previous owners.
    The fresco on the east wall depicts a wizard's tower
    floating above a city being pulverized by meteor swarms.
    The fresco on the west wall depicts Halaster riding
    triumphantly on the back of a blue dracolich. The walls
    and their frescoes are illusions without substance.
    Creatures can pass right through them, and an illusory
    wall can be dispelled with a successful dispel magic
    spell (DC 14).


"HALASTER HORRORS"
Halaster crafted four metal constructs in his likeness,
furnishing them with metal helms modeled after his
visage, steel staffs, and robes made of articulated, over-
lapping metal plates. These "Halaster horrors" attack
anyone not accompanied by the Mad Mage or by a crea-
ture that looks like him.
These constructs are helmed horrors armed with
metal staffs. They have immunity to cone of cold, disin-
tegrate, and fireball spells. On its turn, a Halaster horror
can use its action to make two attacks with its staff,
which deals 8 (ld8 + 4) bludgeoning damage on a hit.


  1. DINING HALL
    Servants. Six living unseen servants (see appendix A)
    stand invisibly about the room.
    Dining Set. A 20-foot-long, 5-foot-wide stone table laid
    out with dinnerware has twelve tall wooden chairs
    around it.
    Light. Suspended above the table are two lanterns with
    continual flame spells cast on them.
    Tapestry. An old, threadbare tapestry spanning the
    north wall depicts seven wizardly figures standing in a
    row. (A passage leading to area^31 is concealed by this
    tapestry.)
    The unseen servants' job is to serve meals and tidy up
    afterward. They bring food from the bone devils in the
    kitchen (area 27a) whenever someone sits down at the
    table. These servants do not attack and are worth 0 XP.
    The figures portrayed on the tapestry are HaJaster's
    first seven apprentices: three robed women (Arcturia,
    Jhesiyra Kestellharp, and Marambra Nyghtsteel), three
    robed men (Nester, Rantantar, and Trobriand), and


LEVEL 9 I DWEOMERCORE
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