LEVEL 10: MUIRALS GAUNTLET
UIRAL'S GAUNTLET IS DESIGNED FOR FOU R
11th-level characters. Those who over-
come this level's challenges should
gain enough XP to advance at least
halfway to 12th level. Prior to running
Muiral's Gauntlet, review the "Elves:
Drow" entry in the Monster Manual,
because dark elves feature prominently throughout this
level of Undermountain.
What Dwells Here?
Muiral the Misshapen, one of Halaster's apprentices,
claimed this drow-built level as his private hunting
grounds after the dark elves were forced to abandon it
long ago. Areas of the dungeon under Muiral's control
are pale shadows of their former glory, having fallen into
disrepair and neglect.
Under the leadership of a priestess named Vlonwelv
Auvryndar, the drow have recently returned to reclaim
the level. House Auvryndar and its allies hope to estab-
lish a permanent stronghold here, complete with a fully
renovated temple dedicated to Lolth. The drow forces on
this level are bolstered by a gang of troglodytes under
the command of a loathsome leader named Gorzil.
MUIRAL THE MISSHAPEN
Despite being recruited by Halaster as a bodyguard,
Muiral (see appendix A) also studied magic under the
Mad Mage. He is no longer human, having grafted his
upper torso onto the body of a giant scorpion.
With no hope of repelling the drow on his own and no
help coming from Halaster, Muiral does his best to hold
on to what he has left. Any intrusion into his domain is
met with deadly force.
To determine where the characters first encounter
Muiral, roll a d20 and consult the following table:
d20 Muiral's Location
1- 5 Area 3b
6- 10 Area 7b
11 - 20 Area llb
HOUSE AUVRYNDAR
House Auvryndar uses Muiral's Gauntlet as a staging
ground for raids into other levels and as a base from
which to launch attacks against House Freth, a rival
drow house that has a fortress on level 12.
VLONWELV AUVRYNDAR
Vlonwelv controls areas^13 through 30. The adven-
turers might have already encountered several of her
children: her son, Ranaghax, and her daughters, T'rissa,
Sylkress, and Pellanonia, on level 3, and her daughter,
Melith, on level 4. The priestess is a diplomat through
and through. Although incensed by the presence of
adventurers in her fortress, she treats them cordially
at first, offering them food, drink, shelter, and safe pas-
sage. In return, she demands that they hunt down and
slay Muiral, who has become an unwelcome distraction.
Vlonwelv kills them if they refuse.
LEVEL 10 I MUIRAL'S CAU!\TLET
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