Waterdeep - Dungeon of the Mad Mage

(Jeff_L) #1

Level 1: Dungeon Level...


HE 0UNCEON LEVEL IS DESICNED FOR FOUR
5th-level characters, and characters who
defeat the monsters on this level should gain
enough XP to reach 6th level.

What Dwells Here?


Aside from hungry monsters, a bandit
gang has made its home here, as have bugbears and
goblins in league with the beholder crime lord known
as Xanathar.

THE UNDERTAKER S


A gang of neutral evil human bandits calling themselves
the Undertakers prey on gullible adventurers, demand-
ing a toll of 10 gp per character for safe passage through
this level of the dungeon. The bandits have taken over
areas 6 through 8 and have spies watching area 1 to re-
port on intruders.
The bandits are failed actors and singers who use
disguise kits to appear as vampires. These disguises
are elaborate and convincing (including wigs, theatrical
clothing, makeup, fake fangs, and fake nails), but adven-
turers can see through the ruse with a successful DC 14
Wisdom (Insight) check.
The leaders of the gang, Uktarl Krannoc and Har-
ria Valashtar, were lovers once, but their relationship
soured recently. They're fed up with each other, and
each is plotting to eliminate the other and take control
of the gang. Barria is the likely winner of this conflict,

because she recently acquired a flesh golem that wan-
dered up from level 2. Struck by Harria's resemblance to
its creator, the golem has been pressed into service.
The Undertakers are aware that bugbears and goblins
are spying on them (see "Xanathar Guild" below). If they
encounter adventurers whom they can't extort or defeat,
the bandits try to orchestrate a conflict between the ad-
venturers and the goblinoids, which they hope will get
rid of one or both groups.

XANATHAR GUILD
Nine bugbears (five of them under the control of intellect
devourers) represent the Xanathar Guild on this level.
They're charged with keeping adventurers from reach-
ing the lower levels and thereby interfering with guild
business. With the help of several goblins, the bugbears
have set up guild watch posts in areas 23, 28, and 39.
The bugbears and their goblin toadies are plotting
to kidnap one of the leaders of the Undertakers and
take that person back to Skullport to have an intellect
devourer implanted in their skull, so that Xanathar can
take control of the bandit gang. The bugbears have been
spying on the bandits and will shortly begin testing
their defenses. They are frightened by the flesh golem,
though, and will offer to grant safe passage to any adven-
turers who promise to dispose of it. The bugbears don't
keep their end of the bargain, but the goblins readily will
do so out of self-preservation if all the bugbears and in-
tellect devourers are dead.

LEVEL l I DUNGEON LEVEL 13
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