Waterdeep - Dungeon of the Mad Mage

(Jeff_L) #1
Alcoves along the north wall have secret doors set into
the backs of them. These doors pull open easily from
this side, revealing areas 17a through 17e beyond.

18B. FIGHT CLUB
Drow. In the middle of the room, a female drow elite
warrior named Drinrith Auvryndar (Vlonwelv's
niece) is providing melee combat training to fourteen
smaller, weaker male drow, each one with 6 hit points
remaining.
Fresco and Spiders. The eastern wall bears a cracked
fresco of a drow city in the Underdark. Clinging to this
wall are four giant spiders that serve as Drinrith's
bodyguards.
Wreckage. Wrecked furniture lies piled in the south-
east corner. Rubble chokes a great fireplace in the
north wall.
Thirteen of the male drow are standing in a circle
around Drinrith and the fourteenth male drow, who
are engaged in a duel. When Drinrith draws blood or
knocks the male to the ground, she either replaces him
with a new challenger or orders two other males to fight
one another while she barks criticism.
If the characters aJlow Xarann A'Daragon to distract
the room's occupants, he challenges Drinrith to a one-
on-one fight. Drinrith accepts the challenge, prompting
the males to shout cheers and jibes during the pro-
tracted battle and granting the characters advantage on
Dexterity (Stealth) checks made to surprise the drow
and the giant spiders while the contest rages.
Treasure. Drinrith wears an obsidian scarab en-
graved with the insignia of House Auvryndar (25 gp)
and a platinum-inlaid helm of black metal molded in the
likeness of a spider with carnelians for eyes (750 gp).


  1. INTERROGATION ROOM
    Characters who listen at the double door hear tortured
    screams coming from beyond. Once used as a kitchen,
    this 20-foot-high room has been mostly cleaned out.
    Interrogation. A male drow mage named Kereth
    Ichorzza and a summoned quasit are interrogating a
    male drow named Tazirahc Oussar, who is bound to
    an iron chair with spider s ilk.
    Observers. Observing the interrogation are two male
    drow elite warriors named Gelgos Argonrae and
    Jevan Kron'tayne.
    When not serving as the consort of Drinrith Auvryn-
    dar (see area 18b), Kereth is tasked with interrogating
    drow accused of being House Freth spies. The quasit
    has already used its Scare action option on Tazirahc,
    and Kereth is preparing to zap the prisoner with a ray of
    frost cantrip, hoping he'll divulge the identities of other
    House Freth spies in their midst.
    The drow attack characters who interfere in the inter-
    rogation. Once Kereth and his cronies are dealt with,
    characters can cut through Tazirahc's bonds and release
    him if they so desire. If Xarann A'Daragon (see area
    17d) is with the party, he questions Tazirahc to make
    sure he didn't divulge any compromising information.
    If the characters haven't met Xarann yet, Tazirahc is


LF.Vn 10 J MUIRAL"S GAUNTLET

determined to find him once he is released. Tazirahc
rewards his liberators by sharing one Undermountain
secret with them; draw a card from the Secrets Deck
(see appendix C) to determine what Tazirahc knows.

TREASURE
Kereth, Gelgos, andjevan each carry an obsidian scarab
engraved with the insignia of House Auvryndar (25
gp). Kereth also carries a zurkhwood wand (his arcane
focus) and a leather-bound spellbook containing all the
spells he has prepared.


  1. SERVANTS' QUARTERS
    This large room once housed servants. It now contains
    the web-shrouded wreckage of several beds and dress-
    ers. A fireplace on the east wall is choked with rubble.


TREASURE
If the characters search the rubble-filled fireplace, they
find a half-burned wooden scroll tube containing a spell
scroll of hold person.



  1. GIANT SPIDER HATCHERY


    Webs. Thick webs fill the corners, shroud the ceiling,
    and smother the rotted remains of old furnishings.
    Spiders and Eggs. Four giant spiders guard a large
    cluster of twenty giant spider eggs in the northeast
    corner. Half of the eggs are empty sacs left behind by
    spiders that have already hatched. (If left alone, the
    remaining eggs here will hatch in a few days.)



  2. TROGLODYTE TuRF
    Drow avoid these areas because they smell terrible.


22A. SHAFT
This 60-foot-high, 20-foot-wide stone shaft is nestled
between two secret doors, one of which pulls open to
reveal a stinking, filthy troglodyte den (area 22b). The
other door opens into a hallway. Characters who fall for
Halaster's trap in area 16 end up here.

22B. TROGLODYTE DEN
Troglodytes use this filthy room as a den. The room is
unoccupied when the characters first arrive.
Refuse. The floor is strewn with gnawed bones,
smashed furniture, and other refuse.
Gorzil's Throne. Against the west wall is a throne made
of garbage with treasure heaped around it.
Treasure. Gorzil's hoard includes 500 cp, 350 sp, 60
gp, a healer's kit, four torches, a rotted quiver containing
seven silvered arrows, and a potion of healing in a crys-
tal vial with a spider-shaped stopper.


  1. DISTANT Musrc
    This 30-foot-wide hallway has a 45-foot-high arched
    ceiling carved with spiders and webs. Band music can
    be heard coming from a large chamber to the west (see
    area 25). The east end of the hall has collapsed, and a
    secret door in the north wall pushes open to reveal a
    hallway that leads to areas 21 and 18b.

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