Waterdeep - Dungeon of the Mad Mage

(Jeff_L) #1

In place of scaffolding, the drow workers here use
web lines and swings to get at hard-to-reach places. The
giant s piders manipulate these webs to move the drow
workers wherever they want to go. In addition to the
other spells they can cast innately, the drow workers
are blessed by Lolth with the ability to cast the mending
cantrip at will, and they use th eir magic to repair small
cracks and broken stonework. If they notice intruders,
the drow stop their work and attack with their hand
crossbows. Each worker i s sus pended 2d4 x 5 feet off
the ground.



  1. VLONWELV'S APARTMENTS
    No one may enter these chambers without the consent
    ofVlonwelv Auvryndar. The punishment for violating
    her chambers is death.


27A. COUNCIL ROOM AND PARLOR
This area consists of two chambers connected by a
s hort, 10-foot-high hallway. Vlonwelv meets with her
captains in the council room to the west and entertains
guests in the parlor to the east.
If Vlonwelv is here, the drow prieste ss of Lolth is
relaxing in her parlor while receiving counsel from
her yochlol advisor, which appears in its natural form.
Standing near Vlonwelv is her champion, Zress (see
"Zress Orlezziir," page^136 ).
Council Room. The room to the west contains a large
s pider-shaped table of sculpted stone. No chairs are
present, since Vlonwelv expects her captains to stand as
they deliver their briefings.
Parlor. The room to the east s mells of incense. It con-
tains two male drow attendants named Sharaun and
Tarzyr; they're armed but unarmored (AC 12). These
young drow dote on Vlonwelv when she's present.
The parlor is furnis hed with overstuffed chairs, cush-
ioned divans, bronze braziers containing smoldering
incense, a glass cabinet stocked with elven wines and
crystal goblets, and crystal sculptures of demons.

27B. VLONWELV' S BEDCHAMBER
Mosaic. The nor th wall is covered with a tarnished
bronze mosaic depicting Lolth's face, with silver, web-
like tracery fanning out from it.
Furnishings. The room contains a spider-shaped bed
carved out of zurkhwood, a matching wardrobe con-
taining assorted garments, and an ancient stone font
filled with fresh water.

27c. GIANT SPIDER DEN
This 10 -foot-high, web-filled chamber is home to three
giant spiders that attack any non-drow who enter.

28. HOSPITAL AND ARMORY
-----
Drow in the service of House Auvryndar come here
to equip themselves for battle and to have their
wounds treated.

28A. HOSPITAL
This chamber contains two dozen wooden cots in rows.
Resting in six of them are wounded drow (three females
and three males), each with ld12 hit points remaining.

They are still clad in armor, and they keep their weap-
ons within arm's reach.
Tending to the injured are three junior priestesses
of Lolth named Nyleene Auvryndar (Vlonwelv's grand-
niece), Ereldra Abbath, and Llezorna Do'ett. These three
are drow priests, with these changes:


  • They are neutral evil.

  • Each has two 1st-level s pell s lots and no spell slots of
    higher level remaining.

  • They have these racial traits: They speak Elvish
    and Undercommon. They have advantage on saving
    throws against being charmed, and magic ca n't put
    them to s leep. They have da rkvision out to a range of
    120 feet. They can innately cast dancing lights at will,
    and darkness and faerie fire each once per day. Their
    spellcasting ability is Charisma (spell save DC 11).
    While in sunlight, they have disadvantage on attack
    rolls, as well as on Wisdom (Perception) checks that
    rely on sight.


28B. ARMORY
Cr ates. Crates stacked in the middle of the room con-
tain sixty shortswords, one hundred hand crossbows,
and thousands of bolts for the hand crossbows.
Tunnel Entrance. A gash in the north wall forms the
entrance to a tunnel network (see area 24b).


  1. ABANDONED APARTMENT
    When various tunnels and rooms in the dungeon col-
    lapsed , these chambers were almost cut off. A narrow
    tunnel provides the only entra nce. After the drow ran
    afoul of the w raith in area 29b, they decided not to ex-
    plore these rooms further.


29A. GALLERY
Broken statuary litters this dust-choked gallery. Exam-
ination of the stone fragments accompanied by a suc-
cessful Wisdom (Insight) check reveals that the statues
once depicted drow.

LEVfL 10 I MUJRAL' S CAUNTLl!T
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