character who examines the wall can, with a successful
DC 14 Intelligence (Arcana) check, ascertain that it's a
scrying device and figure out how it works.
- ANTI-!LLITHID DEFENSE
Two crystal golems (see "Crystal Golems," page 210)
guard this room. They attack any creature that enters
this area unescorted by a githyanki, a crystal golem, or
a red dragon. If combat breaks out in this chamber, the
githyanki warriors in area 6a come to investigate.
A permanent enchantment in this chamber grants any
creature in the area advantage on saving throws agains t
being charmed, and causes the levitate and detect
thoughts spells to automatically fail when cast.
- OFFICER QUARTERS
Four beds with pale white crystal frames are set along
the walls. A male githyanki knight named Eshant and
a male githyanki gish (see appendix A) named Theru
stand in the middle of the room, engaged in a tense
debate. Characters who get close to this area without
alerting the githyanki hear the two a rguing in Gith
about which of them is worthier of "Al'chaia's magic
books." The debate is intense but stops s hort of physical
violence. If the characters don't interrupt, the gish even-
tually backs down and withdraws to area 9 to cool his
heels. Eshant and Theru attack intruders on sight.
TREASURE
Eshant and Theru carry one Stardock rod apiece (see
"Stardock Rods," page 214).
Eshant's plate a rmor is set with six black jaspers (50
gp each) and six red spinets (100 gp each). Eshant also
carries a potion of greater healing in a crystal vial worn
on a thin platinum chain (25 gp) around his neck.
- TROPHY ROOM
Stuffed Ulitharid. A 10-foot-tall, stuffed ulitharid (see
appendix A) stands in a 15-foot-high alcove along the
south wall of the room.
Illithid Heads. Fifteen mounted mind flayer heads dec-
orate the walls. - GOLEM LABORATORY
~~
Urion. Urion, a male githyanki gish (see appendix A),
is using a set of mason's tools to carve the head of
a ha lf-completed crystal golem lying atop a^10 -foot-
long, 5-foot-wide, 4-foot-high table in the west side
of the room.
Golem. A crystal golem (see "Crystal Golems," page
210) stands guard in the east side of the room, sur-
rounded by shelves stacked with books, spell compo-
nents, pieces of crystal, and mind flayer skulls.
The crystal golem doesn't attack unless Urion orders
it to do so, or if the characters attack it or Urion first.
Urion does not attack the characters unless he has no
other choice. Believing that his superior, Al'chaia, is a
tyrant unfit for command, he tries to use the characters
to eliminate her. This is true even if the characters are
accompanied by githzerai from level^15 ; unlike most
githyanki, Urion sympathizes with githzerai and doesn't
regard them with utter contempt.
If the characters are willing to listen, Urion tells
them in Common that Al'chaia keeps two magic tomes
meant to enhance strength and intellect in a chest in her
quarters on Creche K'liir. If the characters offer to kill
Al'chaia, Urion opens the gate in area 11 for them. Urion
won't accompany the characters, however, since doing
so would surely compromise his ability to assume com-
mand once Al'chaia is dead. He doesn't care whether
they keep Al'chaia's magic books or not.
To earn the characters' trust, Urion answers any ques-
tions they have about the current state of the Crystal
Labyrinth and the asteroid. If the characters attack him,
Urion retreats to Stardock by way of the gate in area^11
while the crystal golem covers his escape.
TREASURE
Urion carries a Stardock rod (see "Stardock Rods," page
214), a set of mason's tools, and a green crystal wand
(his arcane focus).
Amid the worthless skulls, spell components, and
crystal fragments on the shelves are several books
of interest:
- Wedged between red crystal bookends carved in
the likeness of red dragons (250 gp for the pair) is a
six-volume doctrine of planar philosophy written in
Common titled The Spectrum of Multiversal Beliefs,
which delves deeply into the conflicting cosmic philos-
ophies of several different planar factions. Each vol-
ume is worth^250 gp separately, but the complete set
is worth 2,500 gp. - Stacked one atop another are three identical spell-
books shared by the githyanki gish. Each of these
books contains the spells that Urion and his fellow
gish normally prepare (see appendix A), plus detect
magic, fabricate, haste, hold person, and shield.
- STARDOCK G AT E
T he crystal doors to this room are magically locked, but
they open automatically for any creature that carries a
Stardock rod (see "Stardock Rods," page 214). There
a re no physical locks to be picked, but a knock spell or
similar magic also opens a door.
The room contains the following:
Golem. A crystal golem (see "Crystal Golems," page
- stands in the southernmost section of the room.
It attacks any creature not escorted by a githyanki, a
crystal golem, or a red dragon.
Gate to Stardock. In the western section of the room, a
stone arch set with glowing red crystals is embedded
in the south wall.
P edesta l. Rising from the floor^10 feet in front of the
arch is a 3-foot-high pedesta l made of red crystal with
a small hole in the top. •
Together, the arch and pedestal comprise a telepor-
tation gate. The hole bored into the to p of the pedestal
is 1 inch wide and 6 inches deep. When a Stardock
rod (see "Stardock Rods," page 214) is inserted into
the hole, the solid wall inside the arch disappears for 1
minute, replaced by an open doorway to area 12a. This
LEVEL 16 I CRYSTAL LABYRINTH 213