Star Wars_ Edge of the Empire Rule Book

(Jeff_L) #1

SLUGTH ROWERS


Considered the weapons of "backwater" worlds, slugth-
rowers are nonetheless easy to make, manufacture, and
repair in places with little infrastructure or technology.
The basic premise is simple—some kind of propellant is
encapsulated within a sealed cartridge. When the accel-
erant is detonated, it propels a slug of some sort—usu-
ally metal—through the weapon's barrel. The size of the
slug and the power with which it's propelled determines
its stopping power, while the length of the barrel and
whether or not it's rifled (which spins the slug) directly
impacts the projectile's range and accuracy.


Despite the bias most have against these "antiquat-
ed" weapons, snipers and assassins often use slugth-
rowers. While the slugthrower is loud and most emit
smoke at the point of origin, they are still far more
difficult to trace in darkness than the bright blazing
bolts of blaster fire.

SLUGTHROWER PISTOL

Short, compact, and loud, these small weapons are
very rare. Those who wield them frequently do so
because they have some sentimental value, perhaps
handed down to them from some distant relative from
a low-tech world, or because these weapons are all
that's easily available on their world.

Models Include: Oriolanis Striker Projectile Pistol.

SLUGTHROWER RIFLE

A larger version of the slugthrower pistol, the slugth-
rower rifle also uses chemical reactions to fire a solid
projectile "slug" at high velocities towards a target.
Slugthrower rifles sport much longer and larger bar-
rels than pistols, and can fire larger slugs over longer
distances. However, they still suffer from poor accura-
cy and penetration, not to mention requiring uncom-
mon ammunition that may either be hand-made and
unreliable or prohibitively expensive.

However, many primitive and nomadic cultures use
slugthrower rifles, often of some homemade variant.
One such example are the Tusken Raiders of Tatooine.
The primitive and violent nomads have little access to

the kind of gas used by blasters and even less to XCit-
er technology. They are able to occasionally capture
ammunition in raids on the planet's moisture farms,
however, and use the rounds in their crude, long-
range sniper rifles. These weapons are quite effective
against the lone settlers, diminutive Jawas, and womp
rats that share their harsh desert.

Models Include: Dresselian Projectile Rifle, Czerka
Arms 6-2Aug2 Hunting Rifle.

BOLAOR NET

Sometimes a bounty hunter has to capture a foe alive
rather than dead. Bolas and nets are both used to en-
tangle a victim so that he can be approached and se-
cured—usually for delivery to an authority or criminal
organization. Both weapons are designed to be thrown
or launched over short distances to ensnare an oppo-
nent. Although a stun weapon is easier to use, bolas
and nets do have several advantages. Their low-tech
construction means they are unlikely to show up on
weapons scanners, and stun weapons have sometimes
been known to deal lasting damage to a target.

Bolas and nets rely on the Ensnare quality of the
weapons to incapacitate the user, meaning they re-
quire more than simply a successful hit. Due to the
great deal of skill required, only those who are very
talented or extremely desperate tend to use bolas
or nets. Most individuals rely on the stun setting of a
blaster to bring their target down.
The user may spend a to ensure the victim is so
entangled that he may not make any maneuvers, and
his only action each turn is a Formidable «•••••)
Athletics check to free himself.

EXPLOSIVES AND FLAME
PROJECTORS

Although blasters are the most common weapons in
the galaxy, many individuals use other, more esoteric
weapons as well. Explosive devices, flame projectors,
and other weapons may not be as ubiquitous as blast-
ers, but they're no less deadly.

GEAR AND EQUIPMENT
EDCE OF THE EMPIRE

Slugthrower Rifle

Flame Projector

Missile Tube
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