Star Wars_ Edge of the Empire Rule Book

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network of connections and conflicting interests as to
make it impossible to know what he's really up to at
any given moment. Interestingly, Sprax does a great
deal of trade in ships, weapons, and supplies to the
Rebellion, apparently with Xizor's blessing.
The most stable and least ambitious of all the Vigos
is Vekker, who came to power by simply being patient
and loyal. His criminal empire is, for the most part, not
particularly criminal; he oversees a rather vast empire
of casinos and entertainment businesses. There are
the usual vice-related criminal activities that go along
with much of his territory's interests, yet he mainly fo-
cuses on keeping the paying customers happy by the
billions and, thus, keeping the steady revenue flow-
ing. As his holdings serve well as legitimate fronts and
laundering opportunities for the rest of Black Sun, this
keeps him in decent standing with his fellows.


The unique entity that is the Corporate Sector is an
exceptional opportunity for Black Sun, and the Vigo
Wumdi handles exploiting that opportunity. A master
of the economics and politics of the Authority, Wumdi
knows best when to place his bets and when to cut-
and-run. With a powerful network of bribed officials,
spies, droids, and specialists, he is well situated to
make the most of every boon or crisis that affects the
Corporate Sector. His efforts cover the gamut, includ-
ing vice crimes, smuggling, corporate espionage, rev-
enue slicing, and more. Wumdi's position is not as se-
cure as he would like to believe, though—his exorbitant
skimming of Black Sun profits has not gone unnoticed.


At the top of it all, Prince Xizor has his own agenda
and activities. With Curi able to efficiently manage the
day-to-day operations, he is afforded the luxury of at-
tending to personal projects. Little is known about his

goals, but there is strong evidence that he is interested
in playing the Alliance and the Empire against each
other. Some rumors indicate a powerful enmity with
none other than the Dark Lord of the Sith, Darth Vader.

DEALING WITH BLACK SUN


Getting involved with Black Sun is a dangerous propo-
sition. The organization tends to get its hooks deep
into everyone who becomes a part of it, with virtually
no options to get back out again. Nonetheless, the
vast majority of illicit credits (and more than a few
honest ones) are to be made working with Black Sun
in one way or another. A group with a particularly ne-
farious past may even already have ties to Black Sun,
or worse, Obligations.

Here are a few of the many ways a group of fringers
might find themselves in the Black Sun's employ;


  • Smuggling and transport is a huge part of both
    the legitimate and illegal operations of Black Sun,
    and one more light transport with a crew of mis-
    creants is just what the organization likes to hire.

  • There may come a time when the group's ship
    requires some highly expensive repairs; Perit's
    people in particular are always on the lookout
    for a chance to make such a group indebted to
    the Black Sun.

  • Sometimes it is best to bypass the usual bounty no-
    tices and other practices in favor of a less-tradition-
    al approach to capturing (or eliminating) a target. A
    group of fringers may be just what an enterprising
    Vigo is looking for in such situations; the trick will be
    not getting eliminated after doing the job.


THE MANDALORIANS

T


he Mandalorian clans have produced many
of the most dangerous bounty hunters, mer-
cenaries, and warriors in the known galaxy. The
Mandalorians are composed of various clans
that share a common culture across ties of gen-
der, family, and even species—by far. most Man-
dalorians have been human, but there are many
examples of non-human Mandalorians who have
carved out quite impressive reputations.
Mandalorians are known for their unmistakable
and formidable armor, particularly the helms with a
T-shaped visor. Originally, Mandalorians were unit-
ed in a warrior culture bent on conquest, and this
focus drove them into conflict with the Republic on
many occasions. The Mandalorians had forged nu-
merous ties with the Sith Empire, and the Jedi Or-
der had become a name that Mandalorians asso-
ciated with distrust and aggression. Mandalorians

attempted unsuccessfully to conquer the galaxy,
and even after their defeat. Mandalorian mercenar-
ies were a common and terrible sight in the galaxy's
many wars of old.
However, after millennia of warfare, Mandalorian
culture shifted from militarism to peace. The cube
cities of the planet Mandalore no longer generate
the warrior culture of old. In fact, the planet served
as a focal point for the neutrality movement during
the Clone Wars.
However, some remain true to Mandalore's
bloody past. Whether violent revolutionaries
who want to overthrow Mandalore's government,
hard-bitten mercenaries willing to use their skills
for credits, or skilled warriors trying to merge the
Mandalorian mercenary legacy with honor and a
warrior's code, some still ensure the sight of Man-
dalorian battle armor is not forgotten in the galaxy.
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