Star Wars_ Edge of the Empire Rule Book

(Jeff_L) #1
Other Organizations

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he galaxy is vast, by most estimates containing at
least 180 billion star systems. Even with only a small
fraction of those systems being inhabited, there are
so many different organizations, groups, clans, tribes,
companies, and other factions as to be impossible to
fully catalog. The farther from the Core Worlds a group
of fringers travels, the more likely it will come across
entirely new entities and unheard of experiences.
What follows are a few of the more well-known or
notable factions that fringers might have cause to en-
counter. Such encounters might mean paying work, or
they might mean a desperate fight for survival. A lot
depends on the fringers' collective skill and luck.

THE CORPORATE
SECTOR AUTHORITY

The Corporate Sector contains a mix of opportunities
and danger for any fringer. A vast region in the Out-
er Rim completely controlled by mega-corporations
through the Corporate Sector Authority, the Corporate
Sector is largely free from Imperial control (see page
352 for more information on the Corporate Sector
and its formation). However, most fringers may find the
CSA as dangerous an adversary as the Empire if they
cross its myriad bureaucratic and corporate policies.
The CSA is a byzantine and complex entity, run entire-
ly as a standalone corporation that happens to oversee

the sector in which all of the signatory companies do
business. Anyone doing business in the Corporate Sec-
tor has to be very careful about the management of his
affairs; he must pay the right fees, fill out the right forms,
and be absolutely certain all of the minutia are covered.
Even then, he finds himself at a severe disadvantage if
he's not one of the major shareholders in the CSA.
The Corporate Sector's governance consists of an
Executive Directorship Board of 55 executives (or
Direxs) and an Executive Officer (The ExO). Senior
positions also included the President (Prex), several
different Vice Presidents (Viceprexes) overseeing
the CSA's various departments, and the Imperial
Advisor. The CSA relies on its Security Division to
enforce its rule, which they do using their feared
and hated Security Police. Though the "Espos" are
essentially corporate security thugs, they are as
well armed and equipped as a full military. They
possess the ships, vehicles, and weapons they need
to conduct everything from standard law enforce-
ment to full scale war. The rule of law varies at the
CSA's whims. Since those within its borders have

LAW AND SOCIETY
EDCE OF THE EMPIRE

PLDQVO TWO-FQR-ONE

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human crime lord based on the world of Etti
IV, Ploovo Two-for-One controls a great deal
of criminal and underworld activities within the
Corporate Sector. Ploovo began his career as
a loan shark, and was well known for sending
around hired muscle to collect debts from his
"customers." Currently, Ploovo's operations go far
beyond simple loan-sharking; the crime lord has
expanded into running mercenaries, protection
rackets, and smuggling across Corporate space—
at one point. Ploovo provided funds for repairs
to the Millennium Falcon. Generally, Ploovo is
considered a "mid-level" crime lord by Imperial
Intelligence—he is too unwilling to get his own
hands dirty and lacks a greater sense of ambition
to be counted as a real threat. It is perhaps this
underestimation of Ploovo's abilities that makes
him such an excellent facilitator for illegal activity.
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