Star Wars_ Edge of the Empire Rule Book

(Jeff_L) #1
him a real smuggler. Note that spice runners may
find themselves in much deeper trouble if inter-
dicted by Imperial Navy enforcers.


  • Class Three: Mandatory impounding of the ship
    and confiscation'of all goods typically goes with
    this grade of transgression. This includes bribery of
    an Imperial official or non-permitted transport of
    high-end contraband, regulated technology, and
    upper-level narcotics. While it's possible to stay
    out of prison, the costs and fines are likely to run
    as high as 10,000 credits. Worse, getting a "Trip"
    off of a permanent record requires either a very
    skilled slicer or a risky bribe to the right official.

  • Class Two: Anyone caught transporting truly re-
    stricted technology, especially armaments and
    supplies of war, faces a "Deuce" if caught. This
    is doubly true if the ship actually mounts illegal
    armaments as well. The captain and crew face im-
    mediate arrest and a confiscated starship. They
    face at least a 10,000 credit fine, along with 5-30
    years in prison. Lesser connections to either pi-
    racy or the Rebellion may also result in a Class
    Two infraction, with possibly even harsher results.

  • Class One: Truly capital offenses, such as overt pi-
    racy, firing on other spacers or Imperial assets, or
    possession of the highest order of restricted tech-
    nology fall under the "Ace" class of criminal offense.
    Any substantiated connection to the Alliance or
    other conspiracy against the Empire is also a Class
    One offense. If they are lucky, Class One offenders
    get a few decades to life in a penal colony or the
    Kessel spice mines. More likely, they face execution.


SECTOR, ZONE, AND


PLANETARY LAW


History, cultural influence, stellar phenomena—all of
these factors and more can result in unique laws and
regulations for a given sector or planet. In that igno-
rance of a law is seldom a viable defense when break-
ing it, wise spacers and fringers will do the research
before entering a new sector for the first time.


GENERAL INFORMATION

Any traveler landing on a planet for the first time should
concern himself with two key legal issues. The first is to
what extent Imperial law is enforced in the sector. The
second, naturally, is whether there are any unique local
ordinances with harsh penalties attached.


In the first instance, some conjecture can be made
based on the proximity to the Core Worlds and the
strategic or economic importance of the sector or
planet in question. Imperial law enforcement may
be dominant and oppressive in a Core sector, with
extensive Navy patrols and countless Customs frig-


ates. More remote sectors usually have a smaller, less
constant Imperial presence. In addition, the kinds of
officers and officials found in the far sectors are less
ambitious and capable than their fellows in the Core.
A savvy traveler in such a sector may find it fairly easy
to avoid Imperial officials, and to bribe his way out of
the few such meetings he might have.

Few sectors have specific laws that apply only to the
planets and space they encompass, and if they do,
such laws tend to focus on elements that are unique
to that sector. For example, traditions and customs
may absolutely forbid slavery on the key planets of the
sector, and the Empire has taken no steps to alter this
stance. As such, even though slavery is legal in many
Imperial sectors, local officials may still investigate and
prosecute anyone involved directly in the slave trade.

Stellar or cosmic phenomena may be another
source of sector-wide laws. For example, there may
be an asteroid belt containing rich deposits of high
valuable resources. As the main source of the sector's
wealth, there are bound to be specific laws regard-
ing travel to and within the belt, as well as conduct-
ing any kind of business or operation therein. Due to
the impact the field has on local travel, there may be
regulations intended to improve safety; ignoring these
regulations could carry a heavy fine, if for no other
reason than local mining operations are at great risk if
anyone comes crashing through their facilities.

SECTOR LAW EXAMPLE-THE CSA

The Corporate Sector Authority is a prime example of
a sector with its own specific laws and ordinances. The
specific nature of the CSA eliminates Imperial oversight
and law in favor of its own regulations and legal system.
Anyone entering the Corporate Sector legally receives
information on CSA laws. These are similar to the Imp-
PeRe, yet modified to the Authority's mercantile nature.
It is important to note that in a capitalistic society like
the CSA, these laws can be circumvented by the right
amount of money. For example, purchasing a CSA Waiv-
er for a hefty sum can allow a captain to carry normally
illegal armaments or other systems on his ship.


  • Class D: These minor infractions include contribut-
    ing to disorderly conduct during a work shift, being
    late for a work shift, unsafe or inappropriate behav-
    ior while on the clock, and acting with disrespect
    toward CSA officials or policies. Even these minor
    infractions allow for imprisonment in a labor camp
    for one month to one year. Violators can also suffer
    demotion and lose up to three months' salary.

  • Class C: Infractions at this class include vandalism
    of Authority property, possession of illegal weap-
    ons, chronic lateness or dereliction of duty (in
    other words, being a bad employee), and acts of
    slander or libel against CSA officials or programs.


LAW AND SOCIETY
EDCE OF THE EMPIRE
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