Star Wars_ Edge of the Empire Rule Book

(Jeff_L) #1
MAINTENANCE DROID [MINION]

Taking a multitude of forms, maintenance droids
can appear in literally any shape imaginable, from
spider-like machines to small, box-like automatons
and even to large, vehicle-sized behemoths that re-
pair bridges and the like. They can be found any-
where in the galaxy that has the proper technology
level to support droids and starports in particular
are typically crawling with the things. Maintenance
droids generally have a low level of intelligence and
are not a threat to organic beings, but malfunctions or
malicious reprogramming have been known to turn
them against their masters, sometimes with terribly
effective results.


Skills (group only): Mechanics.
Talents: None.
Abilities: Droid (does not need to breathe, eat, or
drink and can survive in vacuum or underwater. Im-
mune to poisons or toxins.).
Equipment: Arc welder (Melee; Damage 3; Critical -;
Range [Engaged); Stun Damage) built-in repair tools
(counts as tool kit as well as emergency repair kit that
can be used once per session).

MEDICAL DROID [RIVAL]

Medical droids take a variety of forms, from simple
attendant droids capable of dressing flesh wounds or
diagnosing basic illnesses up to the elaborate and in-
credibly advanced surgical droids that can be found
on military starships and major urban centers
throughout the galaxy.

Skills: Discipline 1, Medicine 3, Perception 2.
Talents: None.
Abilities: Droid (does not need to breathe, eat, or
drink, and can survive in vacuum or underwater.
Immune to poisons or toxins.).
Equipment: Built-in diagnostic and surgical tools
(count as medpac as well as stimpack that can be
used once per session).

ADVERSARIES
OF THE EMPIRE
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