Star Wars_ Edge of the Empire Rule Book

(Jeff_L) #1

If the PCs pass the test, they discover that scans of the
rock indicate the following:



  • Life forms can be detected in two of the caverns
    (B and C on the map).

  • Large metallic objects giving energy readouts
    are detected in two of the caverns, and these are
    likely spacecraft (A and C on the map).

  • A smaller metallic object can be detected in orbit
    around the asteroid, and is probably some sort of
    sentry droid. There is also another heat spot on
    the surface, possibly a starship on standby.


SENTRY DROID AND Z-TIE

The Sentry Droid is a small drone spacecraft tasked
with orbiting the asteroid and monitoring the surround-
ing area for incoming vessels or other hazards. It is pro-
grammed to alert Bandin Dobah if it identifies a likely
hazard, then intercept it.
The Sentry Droid is a small spacecraft managed by a
droid brain with the following characteristics and skills.
The droid brain is a part of the spacecraft, so does not
have soak or wound thresholds, or any equipment or
abilities. If it ever needs to suffer strain, the ship suffers
system strain instead. It ignores any wounds.


SENTRY DROID PROFILE

Skills: Gunnery 2, Piloting (Space) 2
Talents: None

SENTRY DROID STARSHIP PROFILE

Vehicle Type/Model: Starfighter/Custom.
Manufacturer: Unknown.
Hyperdrive: None.
Navicomputer: None
Ship's Complement: None, droid operated.
Encumbrance Capacity: -
Passenger Capacity: -
Consumables: -
Cost: Unknown.
Sensor Range: Medium.
Weapons: Forward Mounted Twin Light Laser Can-
nons (Fire Arc Forward; Range Close; Damage 5; Criti-
cal Hit 3; Linked 1).
The Sentry Droid takes 20 minutes to orbit the as-
teroid. Each turn it makes a scanner sweep to locate
any likely hazards. To work out the results of such a
sweep, make an Average (4^ 4)) Computers check

each turn while something of interest (such as the
PCs' ship) is within medium range of the droid. If the
droid detects a spaceship, it requests identification.
Without clearance, the droid alerts Bandin Dobah and
the smuggler manning the Z-TIE that a hostile craft
has arrived at the end of the round, then attacks.

If the sentry droid receives an appropriate response,
it stands down and allows the droid or vessel to con-
tinue. It sends another message to Bandin Dobah in-
forming him that the incoming vessel is friendly.

Z-TIE

The Z-TIE is a starfighter colloquially known as an
"ugly"—an amalgamation of salvaged snubfighter
parts reconstructed into a single starfighter. The Z-TIE
is a cross between a Z-95 Headhunter and a TIE fight-
er. At some point, one of Dobah's smugglers salvaged
the chassis of a partially destroyed Z-95, replacing
the shredded wings with a TIE fighter's distinctive
hexagonal solar panels. He also replaced one of the
concussion missile tubes in the Z-95 with a laser can-
non. He's kept the other concussion missile launcher,
although he only has a single missile for it.

Now the smuggler, Alger Sodoth (see page 396) has
the tedious job of providing backup for the droid in case
of a problem. Dobah doesn't quite trust the droid, so he's
erected a small pressure-shed in one of the asteroid's
smaller caves, where he's stashed the Z-TIE. Sodoth's on
duty but relaxing when the PCs arrive.

Z-TIE PROFILE

Hull Type: Starfighter.
Ship Class: Ugly.
Manufacturer: Scavenged.
Hyperdrive: None.
Navicomputer: None.
Ship's Complement: One pilot.
Encumbrance Capacity: 8
Passenger Capacity: None.
Consumables: One day.
Cost: Unknown.
Sensor Range: Short.
Weapons: Forward Mounted Laser Cannon (Fire Arc
Forward; Damage 5; Critical Hit 3; Range [Close]), For-
ward Mounted Concussion Missile Launcher (Fire Arc
Forward; Damage 6; Critical Hit 3; Range [Short]; Breach
4, Blast 4, Guided 3, Limited Ammo 1, Slow-Firing 1).

DEALING WITH THE SENTRY DROID

There are a few ways to deal with the sentry droid.


  • Sneaking in: The droid's scanner does not extend


TROUBLE BREWING
•EDGE OF THE EMPIRE
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