Xanathars Guide To Everything ( PDFDrive )

(coco) #1

Pit Trap


Simple trap (level 1–4, moderate threat)


The simplest of pit traps consists of a 10-foot-deep hole in the floor, concealed by tattered canvas
that’s covered with leaves and dirt to look like solid ground. This type of trap is useful for
blocking off the entrance to a monster lair, and usually has narrow ledges along its sides to allow
for movement around it.


Trigger. Anyone who steps on the canvas might fall into the pit.


Effect. The triggering creature must make a DC 10 Dexterity saving throw. On a successful save,
the creature catches itself on the pit’s edge or instinctively steps back. On a failed save, the
creature falls into the pit and takes 3 (1d6) bludgeoning damage from the fall.


Countermeasures. A successful DC 10 Wisdom (Perception) check reveals the presence of the
canvas and the 1-foot-wide ledge around the edges of the pit where it is safe to travel.


Pit traps are hilarious!
Because when one of you walking
things steps on one, you fall down!
And you get hurt! That’s the best part.

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