Xanathars Guide To Everything ( PDFDrive )

(coco) #1

Gaining Treasure Points


Each character earns treasure points based on an adventure’s tier and its intended playing time:


 1 treasure point is awarded for every 2 hours played in a tier 1 or tier 2 adventure.
 1 treasure point is awarded for every 1 hour played in a tier 3 or tier 4 adventure.

As with the variant rules for gaining levels, this award is based on the adventure’s projected
playing time, rather than the actual time a group spent at the table.


If a character completes an adventure of a tier higher than that character’s tier, the character
receives 1 additional treasure point for that adventure.


Creating an Item List


The DMs of the shared campaign should work together to compile a list of magic items that
players can purchase. The magic item tables in chapter 2 of this book and in chapter 7 of the
Dungeon Master’s Guide are the obvious starting point. Choosing which items to allow or ban is
a matter of personal preference, just as it is for the DM in a standard campaign. Involving all the
DMs helps to ensure that the list meets everyone’s expectations. When in doubt, disallow an
item; it’s easier to add it to the available items at a later time than it would be to remove it from
the game once it has been handed out.


Naturally, the list of available items is longer for adventures in the higher tiers, and the point cost
of those higher-tier items likewise increases. The Magic Items by Tier table provides the details.


For instance, treasure points from a tier 1 adventure can be spent on items from tables A, B, C,
and F. Any item on the first three tables costs 4 points, and an item from table F costs 8 points.


Magic Items by Tier


Magic Item Table Available at Tiers Point Cost
A 1 – 4 4
B 1 – 4 4
C 1 – 4 4
D 2 – 4 8
E 3 – 4 8
F 1 – 4 8
G 2 – 4 10
H 3 – 4 10
I 3 – 4 12

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