Xanathar's Guide to Everything PDF

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LEF T TO RIG H T :^11 0Rll.ON WA L K E R , MO N S T E R SLAVER, ANO GLOOM S TALKER

SWORN ENEMY
Every ranger begins with a favored enemy (or two). The
de termination of a favored enemy might be tied to a
specific event in the character's early life, or it might be
e ntirely a matte r of choice.
What spurred your character to select a particular
enemy? Was the choice made because of tradition o r c u-
riosity, or do you have a grudge to settle?


SWORN ENEMIES
d 6 Ene my
You seek revenge on nature' s behalf for the great
transgressions your foe has committed.
2 Your forebears or predecessors fought these c rea-
tures, and so s hall you.
3 You bear no enmity toward your foe. You stalk such
creatures as a hunter tracks down a wild animal.
4 You find your foe fascinating, and you collect books

5

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of tales and history concerning it.
You collect token s of your fallen enemies to remind
you of each kill.
You respect your chosen enemy, and you see your
battles as a test of respective skills.

Ranger Archetypes

At 3rd level, a ra nger gains th e Ranger Archetype fea-
ture. T he following options a re available to a ranger,
in addition to those offered in the Player's Handbook:
the Gloom Stalke r, the Horizon Walker, and the Mon-
ster S layer.

G loom Stalker


Gloom Stalkers are at borne in the darkest places:
deep under t he earth, in gloomy a lleyways, in primeval
forests, and wherever e lse the light dims. Most folk
enter s uch places w ith tre pidation, but a Gloom Stalke r
ventures bold ly into the darkness, seeking to ambus h
threats before they can reach the broade r world. Such
ra ngers a re often found in the Underdark, but they will
go a ny place where evil lurks in the shadows.

GLOOM STALK ER FEATURES
Ranger Le ve l
3rd

7th
11th
1 5th

Feature
Gloom Stalker Magic, Dread Ambusher,
Umbra l Sight
Iron Mind
Stalker's Flurry
S ha dowy Dodge

CHAPTER l J CHARACTER OPTIONS
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