Xanathar's Guide to Everything PDF

(coco) #1
d6 I became a warlock because ...
3 I stumbled into the clutches of my patron after I ac-
cidentally stepped through a magical doorway.
4 When I was faced with a terrible cris is, I prayed to
any being who would listen, and the creature that
answered became my patron.
5 My future patron vis ited me in my dreams and of-
fe red great power in exch ange for my service.
6 One of my ancestors had a pact with my patron, so
t hat entity was determined to bind me to the same
agreement.

WIZARD
d6 I became a wizard because ...

2

3

4

5

6

An o ld wizard chose m e from among several candi-
dates to serve an apprenticeship.
When I became lost in a forest , a hedge wizard
found me, took me in, and taught me t he rudi-
ments of magic.
I grew up listening to tales of great wizards and
knew I wanted to follow their path. I strove to be
accepted at an academy of magic and succeeded.
One of my relatives was an accomp lished wizard
who decided I was smart enough to learn the craft.
While exploring an old tomb, libra ry, or temp le,
I found a spellbook. I was immediately driven to
learn all I could about becoming a wizard.
I was a prodigy who demonstrated mastery of the
arcane arts at an early age. When I became old
enough to set o ut on m y own, I did so to learn
more magic and expand my power.

Life Events

No matter how lon g you've been alive, you have expe-
rienced at least one signature event that has markedly
influenced your ch aracter. Life events include wondrous
happenings a nd tragedies, conflicts a nd s uccesses, and
encounters with the unusual. They can help to expla in
why your character became a n adventurer, a nd some
might sWI affect your life even after they a re long over.
The olde r a characte r i s, the greater the c hance for
multiple life e vents, as s hown on the Life Events by Age

table. If you have a lready chosen your c ha racter's start-


ing age, see the entry in the Life Events column t hat
corresponds to how old you a re. Otherwise, you can roll
dice to de termine your current age and numbe r of life
events ra ndomly.
After you know the number of life events your charac-
ter has experience d, roll once on the Life Events table
for each of them. Many of the results on that table direct
you to one of the secondary tables that follow. Once you
have determined all of your c haracter's life events, you
can arrange them in any chronological order you see fit.


LIFE EVENTS BY AGE
dlOO Current Age Life Events
01 - 20 20 years o r younger
21 -59 21-3 0 years ld4
60 - 69 31 - 40 years ld6
70 -89 41 - 50 years ld8
90-99 51 - 60 years ldlO
00 61 years or olde r ld 12

LIFE EVENTS
dlOO Event
01 - 10 You suffered a tragedy. Roll on the Tragedies t able.
11 -2 0 You gained a bit of good fortune. Roll on the Boons
table.
21-3 0 You fell in love or got married. If you get this result
more than once, you can choose to have a child
instead. Work with your DM to determine the iden-
tity of your love interest.
31 -4 0 You made an enemy of an advent urer. Roll a d6. An
odd number indicates you are to blame for the rift,
and an even number indicates you are blameless.
Use the supplemental tables and work with your
DM to determine this h ostile character's identity
and the danger this enemy poses to you.
41 - 50 You made a friend of an adventurer. Use the sup-
plemental tables and work with your DM to add
more detail to this friendly character and establish
how your friendship began.
51-70 You spent time working in a job related to your
background. Start the game with an extra 2d6 g p.
71 -75 You met someone important. Use the supplemen-
tal t a b les to determine this character's identity and
how this individual feels about you. Work out ad-
di tiona l details with your DM as needed to fit this
character into your backstory.
76 - 80 You went on an adventure. Roll on the Adventures
table to see what happened to you. Work with your
DM to determine the nature of t he adventure and
the creatures you encountered.
81-85 You had a supernatural experience. Roll on t h e Su-
pernatural Events table to find out what it was.
86-90 You fought in a b attle. Roll on th e War table to
learn what happened to you. Work w ith your DM to
come up w ith the reason for the battle and the fac-
tions involved. It might have been a small conAict
between your community and a band of ores, or it
cou ld have been a major battle in a larger war.
91-95 You committed a crime or were wrongly accused of
d oing so. Roll on the Crime table to determine the
nature of the offense and on the Punishment table
to see what became of you.
96-99 You encountered something magical. Roll on the
Arcane Matters table.
00 Someth ing truly strange happened to you. Roll on
the Weird Stuff table.

CHAPTER 1 I CHARACTER OPTIONS
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