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ro8On the world of Krynn
in the Dragonlance setting, rockgnomes take invention
to extreme heights and are knownfor being purveyors
of madcap mayhem. Despite losingbody parts
or gaining scars from various accidents, noth-ing stops
the tinker gnomes' insatiable quest to experi-ment
and discover.Go Big or Co Home. The
creations of tinker gnomesrange from the ridicu
lous to the dangerous. They love topush the art of invention
beyond its limits, and to explorethe instability of volatile materials. They
cackle with gleeafter an ear-splitting bang, and jump
and cavort amidlethal sprays of lightning. Though
it might be bizarre andunusual,
a working tinker gnome creation is a rare
thing,and highly prized. Such inventions include the
following:- A chain-driven tomato smasher
that is also able to fly
A lightning-powered portable rat-zapper- good for
keep-
ing out the vermin- A floating metal facsimile of a beholder,
complete with
disintegrating
eye rays- A flock of
exploding parrots
Fail Often, Fail Happy. These inventors
are delightedby every explosion,
every melted mess, and every heap ofsmoking wreckage.
Failure is part of the eventual solutionand something
to be celebrated. A truly epic failure mightbe
cause for a great celebrat ion in the community.per imentation and discovery.
Even though rock gnomesappre
ciate the practical aspects of their endeavors,they
also find satisfaction in creating items that
have notrue usefulness. Many an
inve ntion is celebrated justfor being beautiful to beho
ld or for be ing complex andintricate in its const
ruction, and the a rtists who createsuch things are as esteemed as those who
specialize indesigning tools.Exploration is a par t of invention , as
the gnomes seeit, so there's nothing wrong with creating
machines andCHAPTER 5 I llAU'LINGS
AND GNOMESartifacts that seem to
have no purpose. The gnomes whoproduce these works of art are using new
ideas and newapproaches, breaking through old boundaries
and ad-vancing the frontier of knowledge. Fo
r instance, an art-ist might create a beautiful articulated
sculpture whosepieces can be manipulated in a unique
way. Anotherartisan might take that idea and
apply it to a new form ofinvention- but no one forgets that
it was the artist's ideathat blazed the trail for that journey.ALCHEMISTSRock gnome alchemists
explore the nature of mineralsand chemicals, curious
to see what happens when theymix cer tain substances
with other compounds or withraw magic. Most alchemists
, even those who busy them-selves with experimentation
and new ideas, can producea number of useful
substances, such as alchemist's fire,antitoxin, super slippery goo, stone melting
compound,stirge repellent, and glow-in-the-dark
paint.ARTIFICERSRock gnome artificers construct
exquisitely tooled andenameled pieces of machinery
, often weaving magicalproperties into their work.
Artificers often develop a rep-utation for a par ticular style
and type of work. For exam-p le, a friendly
gnome artificer might create lovable
me-chanical pets and companions,
while a grumpy gnomemight make snapping critter
constructs with sharp teethand claws. Gnome artificers
can become famous, withtheir works highly sought after by nobles
, wizards, andother collectors.An artificer's inventions might include
items such as alock box that opens with a verbal command
or a seriesof gestures, a clockwo
rk critter designed to respond tosimple comman
ds, or a common magic item (such asthose introduced in Xanathar's
Guide to Everything).TUNNEL
VISIONWhen
they are at work, rock gnomes hole up
in theirworkshops
with "Do Not Disturb" signs hung
on thedoor.
It isn't uncommon for gnomes who are
working ontheir projects to spend
most of their time in seclusion,and even when they
emerge (for meals or othe r reasons),they are often deep in thought and oblivious
of theirsurroundings. In the safety of the burrow,
they seldomcome to harm because of this vulnerability.
But evencity-dwelling gnomes can fall prey
to this sor t of obses-sion as they
pursue their projects, and in such casesit's much safe
r for them to stay in their homes, since
agnome wandering the streets deep
in thought is liable towalk into a moat or be run over
by a wagon.FOR
EST GNOMESAs the companions
of nature and its animals, forestgnomes
learn from their surroundings as if from a
mas-ter teache
r. They evade incursions into their wood
edrealm by great numbers of
humans and other races, butthey a id individuals and small
groups whom they deemworthy of their help. They
create lovely gardens, organicsculptures,
and wondrous emerald jewelry-
that pre-cious
green stone being their favorite of all
gems.