TIAMAT WAITS AND WATCHESThe Queen of Dragons resides in Avernus. Her lairs sitsatop a towering mountain, with flights of dragons wheel·ing through the skies to d iscourage any demonic incur-sions. For their part, the demons avoid this place. Thehordes of the Abyss have learned the hard way that Tiamatand her court prefer to be left alone. She appears disinter-ested in becoming involved in the Blood War.Tiamat's presence in Avernus has confounded sages foryears. As with devils, she is unable to leave the plane ofher own will. She must be called forth, but only the might-iest rituals can draw her back into the world. So, if she hasbeen imprisoned here, how and why did that come about?The most prevalent theory holds that her confinementis related to the end of the long war between the dragonsand giants, that she was sequestered here by means of amighty curse levied by a forgotten god of the giants sheslew. The curse brought an end to the war but also drewthe curtain on the time of the dragons and giants on theMaterial Plane, clearing the way for the rise of humans,ores, dwarves, elves, and other folk. lfTiamat were toreturn to the material world, that event could trigger, orbe a signal of, the resumption of the war between giantsand dragons.vering stand in stark contrast to Bel's approach, which
relied on his expertise in logistics and defensive tacticsto make steady but slow advances. Bel remains one ofher chief lieutenants, and he doesn't discourage herreckless tactics in the hope that she will overextend herforces and suffer a defeat that leads to her removal.For now, though, the devils are fighting with a ber-serker fury under her charge. Zariel leads their offen-
sives herself, and her unyielding resolve coupled with
the fighting skill of her underlings has pushed nearly allthe demonic invaders out of Avernus.THE WARRIOR'S GENERAL
Zariel is no politician. She lives to fight, and she basesher assessment of those she meets on a combination oftheir combat skills and their willingness to use thoseskills. In Zariel's eyes, zeal and fury are as important ina fight as iron discipline and extensive training.That outlook has made her something of a politicalpariah, since she has spurned overtures of alliance fromother Lords of the Nine and elected to swell the ranksof her armies through the aggressive recruitment ofmortal souls. Her agents offer gifts of martial skill andcourage to any who are willing to bargain. Zariel needssouls that yearn to prove their worth on the battlefield.
LADY OF RUINZariel rules over the ruin that Avernus has become.Once it was a bustling realm filled with cities, tradeoutposts, and other features, but recent activity in theBlood War has reduced it to a blasted wasteland. Thefew structures still standing are citadels constructed bythe devils to repel attackers, to be rebuilt each time thefront line of the war moves. The devils are in control ofAvernus at present, though the fighting goes on (as it al-ways does) in isolated locales throughout the layer.Adventurers able to avoid the other occupants can findtreasure within some of the ruins, though they must ven-ture to the fringes of the active conflict to have any hopeof finding places that have not yet been looted.Many of the active citadels on Avernus loom over theRiver Styx or surround portals to other planes or to Dis.An amnizu presides over each location, directing thelemures that emerge from the Styx, marshaling forcesagainst invaders, and preventing unauthorized travel.DISPATERTHE COSMOS IS A GRAND GAME. HE WHO KNOWS ITSrules the best shall win the prize.-DispaterDispater is the foremost arms dealer of the Nine Hells,and perhaps the greatest weapons supplier in all theplanes. As the lord of Dis, he oversees a mining andsmelting operation that continually churns out weaponsand armor. Using some of the great number of secrettechniques Dispater has unearthed over his lifetime, thefoundries of Dis produce deadly armaments that help tostem the abyssal tide. The fighting requires constant re-inforcements, creating a voracious appetite for the prod-ucts of the iron mines on Dis and the workshops in thesprawling metropolis that shares the name of the layer.Dispater trusts no one and dislikes surprises. SinceZariel's rise to power, he has taken to dwelling in thelibraries inside his iron palace. He employs a networkof spies and informants to watch over anyone that mightthreaten him, a measure of his deep paranoia. Dispaterhas created an impenetrable suit of adamantine armorfor himself, imbued with charms designed to foil spellsand keep him safe in any environment, no matter howhostile. No one can guess at all of its features, since hecrafted it using methods that only he has mastered.Dispater's paranoia affects everything he does. Forexample, he often dispatches orders and other missivesby branding his message on the back of an imp. The impwears a leather vest that conceals the message, and thelaces of the vest are knitted into the imp's heart. If the
vest is removed by anyone other than the intended recip-ient, that act kills the imp and causes its body to disinte-grate before the message can be read.The lord of Dis measures everything in terms ofthe knowledge it contains and the secrets that can begleaned from it. He yearns to solve every mystery of thecosmos, a quest that might seem foolhardy for anyoneother than an immortal being. Any hint of a secret thatremains hidden draws his attention, and a discoverythat could tip the scales in his favor might be enough toentice him to act against his fellow Lords of the Nine.Given his reclusive nature, gaining an audience withDispater is difficult at best, with no guarantee that anycorrespondence truly reaches him.THE GREATEST GAMEDispater's trade in souls is concerned mainly with theacquisition of secrets. His imps scour the MaterialPlane in search of any lost lore that could help to turn asoul to Dispater's service. Such a secret could be a lostspell sought by a mighty archmage, who pledges fealtyto Dispater in return for the knowledge, or it could bethe identity of a petitioner's secret admirer. Dispater andhis minions know that the perceived value of a secret isCHAPTER 1 I THE BLOOD WARTI