- A green
slime (see the Dungeon Master's Guide) ap-
pears on a spot on the ceili ng that
j uiblex chooseswithin the lair. The slime disintegrates after 1 hour.REGIONAL EFFECTSThe region containing j uiblex's
lair is warped by itsmagic, creating on
e or more of the following effects:S mall bodies of wate r, suc
h as ponds or wells, withi n1 mile of the lair turn h ighly acidic, corroding any ob-ject that touches them.Surfaces within 6 miles of the lair are frequently covered by a thin film
of slime, which is slick a nd sticks toanything that touches
it.If a humanoid
spends at least 1 hour within 1 mileof the lair, that creature must succeed on a DC
18Wisdom saving throw or descend into a m
adnessdeter mined by the Madness of Juiblex
table. Acreatur
e that s ucceeds on thi s saving throw can't beaffecte
d by this regional effect again for 24 hours.jUIBLEX
Huge fiend (demon), chaotic evilArmor Class 18 (nat ural armor)Hit Points 350 (28d12 + 168)Speed 30 ft.STR24 (+7)DEX10 (+O)CON23 (+6)INT20 (+5)Saving Throws Dex +7, Con +13, Wis +12Skills Perception +12Damage Resistan
ces cold, fire, lightningWIS20 (+S)..
CHA16 (+3)Damage Immun
it ies poison; bludgeoning, piercing, andslashing that is nonmagicalCo ndit ion Immunities blinded, charmed,
deafened, exhaustion,frightened, grappled, paralyzed,
petrified, poisoned, prone,restrained, stunned, unconsciousS e nse s truesight 120
ft., passive Perception 22Languages all,
telepathy 120 ft.Challenge 23 (5 0 ,000 XP)Foul. Any creature, other than an ooze, that s ta rts its turn
within 10 feet of Juiblex must succeed on a DC 21 Constit utionsaving throw or be poisoned un
til the start of the creature'snext turn.Innate
Spellcasting. juiblex's spellcasting ability is Charisma(spell
save DC 18, +10 to hit with spell attacks). )uible x caninnately cast th e following spells,
requiring no materialcomponents:At will: acid
splash (17th level), detect magic3/day eac h:
blight, contagion, gaseous formLegendary Resistance (3/Day). If )uiblex fails a s aving
throw, itcan choose to s ucceed instead.Magic Resistance. juiblex has advantage on saving throwsagainst spells and other magical effects.Magic Weapons. juiblex's weapon attacks
are magical.If juiblex dies, these effects fade over
the course ofldlO days.MADN ESS O F juIBL_ E _x _
If a c
reature goes mad in juiblex's lair or within line ofsight of the demon lord , roll on the
Madnes s of Juiblextable to determine the nature of the
madness, which isa character flaw that lasts unt
il cured. See the D ungeonMaster's Guide for more on
madness.MADNESS OF jUIBLEXdlOO Flaw (lasts until cured)01-20 "I must consume eve rything
I can!"21-40 "I refuse to part with any
of my possessions."41- 60 "I'll do everything I can to get o thers to eat anddrink beyond their normal limits."61-80 " I must possess as many ma te rial goods as I can."81 - 00 "My personality is irreleva nt.
I am defined by whatI consume."Regeneration. )uiblex regains 20 hit points at the s tart of itsturn. lfit takes fire
or radiant damage, this trait doesn't func-tion at th e start of it s next turn. Juiblex di es only if it
starts itsturn with 0
hit points and doesn't regenerate.Spider Climb. )uiblex can
climb difficult surfaces, includingupside do wn on ceilings,
without needing to make a na bility check.ACT
IONSMultiattack. )uiblex makes three acid lash attacks.Acid Lash. Melee Weapon Attack: +14 to hit, reach 10 ft., onetarget. Hit: 21 (4d6 + 7) acid damage. Any creature killed bythis attac k is drawn
into Juiblex's body, and the corpse is oblit-erated after l minute.Eject Slime (Recharge 5-6). Juiblex spews o ut a corrosive slime,targeting one creature that it can see within 60 feet of it. T heta rge t must make a D
C 21 Dexterity saving throw. O n a failure,the target takes 55 (lOdlO) acid damage. Unless the
targetavoids taking a
ny of this damage, any metal armo r worn by thetarget ta kes a
permanent -1 penalty to the AC it offers, andany m etal weapon it is carrying or wearing
takes a permanent- 1 penalty
to damage rolls. The penalty worsens each time a
target is subjected to this effect. If the penalty on an objectdrops to -5, the object is destroyed.LEGENDARY ACTIONSJuiblex can take 3 legenda
ry actions, choosing from the optionsbe low. Only one legendary action option can be used a t a
timea nd only at the end of anothe r creature's turn. )uible
x regainss pe nt l egenda
ry ac tio ns at t he s tart of its t urn.Acid Splash. )uiblex casts acid splash.Attack. Juiblex makes one acid lash attack.Corrupting Touch
(Costs 2 Actions). Melee Weapon AUack: + 14to hit,
reach 10 ft., one creature. Hit: 21 (4d6 + 7) poisondamage, and the target is slimed. Until the slime is scrapedoff with an action, the target is
poisoned, and any creature,other tha n an ooze, is poisoned
while within 10 feet ofthe ta rget.CHAPTER 6 I BESTIARY