BLUE ABISHAISeekers of forgotten lore and lost relics, blue abishaisare the most cunning and learned of their kind. Theirresearch into occult subjects gleaned from tomes andgrimoires plundered from across the multiverse enablesthem to become accomplished spellcasters. They usetheir magic to devastate their mistress's enemies.GREEN ABISHAIThe envoys ofTiamat's armies, green abishais representthe god's interests in the Nine Hells and beyond. Theirkeen senses make them adept at discovering secretsand other sensitive information, while their diplomaticskills and their magic ensure that they can manipulateeven the shrewdest opponents.RED ABISHAIRed abishais have no equals among the abishais whenit comes to leadership ability and raw power. They caninvoke Tiamat's authority to bend even dragons to theirwill. Red abishais lead other devils into battle or takecharge of troublesome cults to ensure that they continueto carry out Tiamat's commands. A red abishai cuts afearsome figure, and that sight can be inspiring to theabishai's allies, filling them with a fanatical willing-ness to fight.WHITE ABISHAI
Though they are the least of their kind, white abishaisfight with a reckless fury, making them ideally suited forbolstering the ranks ofTiamat's armies. White abishaisfight without fear, becoming whirlwinds of destructionon the battlefield.BLUE ABISHAI
Medium fiend (devil), lawful evilArmor Class 19 (natural armor)
Hit Points 195 (26d8 + 78)Speed 30 ft., fly 50 ft.
STR15 (+2)DEX14 (+2)CON17 (+3)Saving Throws Int + 12 , Wis + 12
Skills Arcana +12
INT22 (+6)WIS23 (+6)CHA18 (+4)Damage Resistances cold; bludgeoning, piercing, and s lashing
from nonmagical attacks that aren't silveredDamage Immunities fire, lightning, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 16 • ' _
Languages Draconic, Infernal, telepathy 120 ft.
Challenge 17 (18,000 XP)
Devil's Sight. Magica l darkness doesn't impede the abishai'sdarkvision.
Magic Resistance. The abishai has advantage on saving throwsagainst spells and other magical effects.
Magic Weapons. The abishai's weapon attacks are magical.
Spellcasting. The abishai is a 13th·level spellcaster. Its spell·casting ability is Intelligence (spell save DC 20, +12 to hitwith spell attacks). The abishai has the following wizardspells prepared:Cantrips (at will): friends, mage hand, message, minor illusion,shocking grasp1st level (4 slots): chromatic orb, disguise self. expeditious retreat,magic missile, charm person, thunderwave2nd level (3 slots): darkness, mirror image, misty step3rd level (3 slots): dispel magic.fear, lightning bolt4th level (3 slots): dimension door, greater invisibility, ice storm5th level (2 slots): cone of cold, wall of force6th level (1 slot): chain lightning7th level (1 s lot): teleportACTIONSMultiattack. The abishai makes two attacks: one with its quar·terstaff and one with its bite.Quarterstaff. Melee Weapon Attack: +8 to hit, reach 5 ft., onetarget. Hit: 5 (ld6 + 2) bludgeoning damage, or 6 (ld8 + 2)bludgeoning damage if used with two harrds.Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one tar·get. Hit: 13 (2d10 + 2) piercing damage plus 14 (4d6) light·ning damage.CJIAPT ER 6 I BESTTARY