GREE N ABISHAI
Medium fiend (devil),
lawful evilArmo
r Class 18 (natural armor)Hit Points 187 (25d8 + 75)Speed 30 ft., fly 40 ft.STR12 (+1)DEX17 (+3)CON16 (+3)Saving Throws Int +8, Cha +9INT17 (+3)WIS12 (+1)CHA19 (+4)Skills Deception +9, Insight
+6, Perception +6, Persuasion +9Damage Resistance s cold
; bludgeoning, piercing, and slashingfrom nonmagical
attacks that aren't silveredDamage Immunit ies fire, poisonCondition Imm unit ies poisonedSenses darkvision 120 ft., passive Perc
eption 16Languages Draconic, Infernal, te
lepathy 120 ft.Challenge 15 (13,000 XP)~.
..... ..
Devil's Sight. Magical
darkness doesn't impede the abishai'sdarkvision.Innate Spellcasting. The abishai's innate spellcasting ability isCharisma (spell save DC 17). It can innately cast the followingspells, requiring no
material components:REDABISHAI
Medium fiend (devil), lawful
evilArmor Class
22 (natural armor)Hit Points
255 (30d8 + 120)Speed
30 ft ., fly SO ft.STR23 (+6)DEX16 (+3)CON19 (+4)INT14 (+2)Saving Throws Str +12, Con +10, Wis +8Skills Intimidation +10, Perception +8WIS15 (+2)CHA19 (+4)Damage Resistances cold; bludgeoning
, piercing, and slashingfrom nonmagical attacks that aren't silveredDamage Immunities fire, poisonCondition Immunities poisonedSenses darkvision 120 ft., passive Perception 18Languages Draconic, Infernal, telepathy 120
ft.Cha
llenge 19 (22,000 XP)Devil's Sight. Magical darkness
doesn't impede the abishai'sdarkvision.Magic
Resistance. The abishai has advantage on saving throwsagainst
spells and other magical effects.Magic Weapons.
The abishai's weapon attacks are magical.ACTIONSMultiatt
ack. The abishai can use its Frightful Presence. It alsomakes three attacks: one with its morningstar,
one with itsclaw, and one with its bite.CTlAPTER
6 I BESTTARY
IAt will: alter self, major image3/day each: charm person, detect thoughts.fear1/day each: confusion, dominate person, mass suggestionMagic Resistance. The abishai
has advantage on saving throwsagainst spells and other magical
effects.Magic Weapons.
The abishai's weapon attacks are magical.ACTIONSMultiattack. The abishai makes two attacks,
one with its clawsand
one with its longsword, or it casts one spell from its InnateSpellcasting trait and makes one
claw attack.Longsword. Melee Weapon Attack: +6 to hit, reach
5 ft., one tar-get. Hit: 5 (1d8 + 1) slashing damage, or 6 (ldlO
+ 1) s lashingdamage
if used with two hands.Claws. Melee Weapon
Auack: +8 to hit, reach 5 ft., one target.Hit: 12 (2d8 + 3) piercing damage. If the target is a creature,
itmust succeed on a DC 16 Constitution saving throw
or take 11(2d10) poison
damage and become poisoned for 1 minute. Thepoisoned target can repeat the saving
throw at the end of eachof its turns, ending the effect on itself
on a success.Morningstar.
Melee Weapon Attack: +12 to hit, reach 5 ft., onetarget. Hit: 10 (1d8 + 6) piercing damage.Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one targ
et.Hit: 17 (2d10 + 6) slashing
damage.Bite. Melee Weapon Attack: +12 to
hit, reach 5 ft., one target.Hit: 22 (5d10 + 6) piercing damage
plus 38 (7d10) fire damage.Frightful
Presence. Each creature of the abishai's choice thatis within
120 feet and aware of it must s ucceed on a DC 18Wisdom saving throw or become frightened
of it for 1 minute.A creature can repeat the saving throw at the end of each ofits turns, ending the effect on itself on a success. If a crea-ture's saving throw is successful
or the effect ends for it, thecreature is immune to the abishai's Frightful Presence
for thenext 24 hours.Incite Fanaticism. The abishai
chooses up to four of its al-lies within 60 feet of it that can
see it. For 1 minute, each ofthose allies makes attack rolls with advantage and can't befrightened.Power of the Dragon Queen. The
abishai targets one dragon itcan see within 120 feet ofit. The
dragon must make a DC 18Charisma saving throw. A chromatic dragon makes this savewith disadvantage. On
a successful save, the target is immuneto the abishai's Power
of the Dragon Queen for 1 hour. Ona failed save, the target is charmed by the abishai
for 1 hour.While charmed
in this way, the target regards the abishai as atrusted friend to be heeded and protected.
This effect ends ifthe
abishai or its companions deal damage to the target...